Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
96件中 31-40 を表示
< 1  2  3  4  5  6 ... 10 >
更新: 2019年1月23日 @ 17時46分

Version 111.3.1
  • Added message in the programmable block's terminal to tell users to use custom data for configuration.

更新: 2019年1月23日 @ 16時55分

Version 111.3.0

    v108
  • Made all turrets individually configurable in CustomData.
    v109
  • Made general variables configurable in CustomData.
  • Make manually controlled designators take precedence.
  • Make weapon fire command occur only once instead of repeating each time the turret was updated. This reduces overhead.
  • Redesigned the way script handles weapons, lights, cameras, and tools. Now is much cleaner and each object type is properly handled.
    v110
  • Fixed turret lead for rockets
  • PID is reset on new parameter ingest
    v111.0
  • Added auto engagement range to per-turret config
  • Added integral decay ratio
    v111.1
  • Slaved turrets only engage within their auto engagement range
  • Made Ini not duplicate when turret params were changed
    v111.2
  • Added rest time to ini
    v111.3
  • Errors are now always shown in the terminal summary
  • Made Echo only display once per second

更新: 2019年1月2日 @ 18時21分

Version 107-4
  • Fix for negative runtime bug in Scheduler class

更新: 2018年12月31日 @ 1時29分

Version 107-3
  • Readded back in code profiling info to summary output. (I didn't realize I had removed it)

更新: 2018年12月25日 @ 14時28分

Version 107-2 - MERRY CHRISTMAS!
  • Updated readme for those mouth-breathers out there who refuse to look at the PRETTY PICTURES I BUSTED MY ASS MAKING. I'm not mad tho...

更新: 2018年12月25日 @ 13時58分

Version 107-1 - MERRY CHRISTMAS!
  • Refactored debug mode to be more intuitive to the user. To use debug mode, run the program with argument
    debug_toggle

更新: 2018年12月25日 @ 12時53分

Version 107 - MERRY CHRISTMAS!
  • Added debug mode text output
  • Added code verbose toggle. Defaults to OFF to reduce syncing.

更新: 2018年12月14日 @ 16時36分

Version 105
  • Changed turrets to prioritize closest target rather than closest targeting turret
  • Changed intersection algorithm to reduce unneeded iterations
  • Re-enabled target acceleration compensation

更新: 2018年11月11日 @ 16時58分

Version 103-1
  • Increased range of turret friendly fire checking

更新: 2018年11月11日 @ 13時55分

Version 103
  • Better friendly fire checking for rockets and gatlings

    Green star is old, red circle is the new algorithm.
  • Temporarily disabled acceleration compensation pending some fixes
  • Adjusted default PID values yet again