Dota 2
Boss Rising - Semi-Open Beta
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Update: 14 Jun, 2016 @ 1:29am

left click on other player Health Bar will allow you to see their stats and equipement

Update: 14 Jun, 2016 @ 1:13am

half_broken update , midway to add the equipement display for others player

Update: 13 Jun, 2016 @ 12:03pm

added ally Status bar (display ally HealthBar , Mana , Name , Hero and level) on the top left of screen
http://image.prntscr.com/image/146fc33676734cdebd1e93a1174eca63.png

Update: 12 Jun, 2016 @ 1:29am

Fixed ton of bug with loot
Increase the gold value of power souls
Fixed the progression of Power souls level stats with level and dfficulty level

HealthBar for boss now display the boss with lowest hp (percent) which will allow to better track the boss you hit
Fixed lot of bug with round not finishing when there is more than 1 boss
Fixed bug whith round finishing before all boss were killed

HIGLY reduced Lag with High Hp boss :
This is a bit tricky to explain , but now all boss have a max hp of 999 999 , if their hp are higger , then the game will give them additional Magical ress and bonus Armor to emulate the EHP , Hud will also display the EHP of boss instead of his real HP , this allow to reduce lag , keep the boss EHP and keep a boss HP progression

Increased Boss's damage at higger level

Added 5 new Weapon

Sword (item_sword)

Curved Sword (item_curved_sword)

Skull Sword (item_skull_sword)

TombStone Sword (item_skeletonl_sword)

Dragon Skull Sword (item_dragon_skull_sword)

Added Curved Sword to Shop

added icon for many armor

Prepared some UI for incoming HealthBar/Info for ally hero

Update: 10 Jun, 2016 @ 8:52am

added a console command to change the difficulty level :
ebf_set_difficulty (difficulty number)

difficulty is a multiplier to Boss Stats and to Drop :

difficulty_multiplier[0] = 1
difficulty_multiplier[1] = 1.5
difficulty_multiplier[2] = 2.0
difficulty_multiplier[3] = 3.0
difficulty_multiplier[4] = 5.0
difficulty_multiplier[5] = 10.0

(and then it's
difficulty_multiplier[n] = (n-1)^2
)
loot_difficulty[0] = 0.66
loot_difficulty[1] = 1.0
loot_difficulty[2] = 1.33
loot_difficulty[3] = 2.0
loot_difficulty[4] = 4.33
loot_difficulty[5] = 6.66
and then :
loot_difficulty[n] = n*1.5

if n <0 then the n will be set to 0 as default
default difficulty is 0

I'll add Hud to allow player to change difficulty in lobby later

Update: 10 Jun, 2016 @ 8:42am

Now Str will also increase Health by the folowing formula (hp * log10(str + 10))
fixed some issue where damage displayed were too high
Tarask Plate now give a bit of str (50)

Update: 10 Jun, 2016 @ 8:16am

Added 3 new Armor for chest :
Hardened Armor
Bruise Armor
Tarask Armor

two first are buyable in shop , last one is a rare drop once you hit lvl 51

Updated Icon for Leather Armor set
Boss 2 ability are now all done , some tweak may come in the future (particle , sound ...)
made the first boss a bit easyer , increase by 0.5 sec all of his spell cast time
attempt to fix some bug

Update: 8 Jun, 2016 @ 11:11pm

boss 2 : Now have 50% chance to higly slow when attacking
in his second form , when hp are lower than 50% he'll have chance to root you
when no unit is close , on his firm form he'll increase his run speed

know bug : second form sometime vanish (visualy he return to his first form for a short duration but he keep his second form as and capacity)

Update: 6 Jun, 2016 @ 8:15am

added another ability to the second boss on his second form
he pull hero in front of him then scream all of his beastiality (no yet sound , will come later ^^)

Update: 6 Jun, 2016 @ 12:33am

Fixed some issue where boss particle doesn't fade out when dying while casting ability
Fixed boss 1 casting spell when dead