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I'm working on other project, free from other dev evil doing !
It has so much potential and im sure that this game, after its out of beta ^^, can surly be called EBF 2 (or something like that).
{LINK REMOVED}http://postimg.org/image/vrjt5csob/
this is made on AS3, so the tutorial button its toggle same as midas display, while the bag ,equipment and skill tree hud its allow open 1, so its minimal game screen blocking. and the reward its closeable. but i dont know if as3 can be used as panorama? cheer
Action script 3?
No Panorama Use Javascript , with XML , basicaly it's very similar to web (wihc i've neved done)
What do you mean by size or piece ? ellement can be the size we want , all the ellement are resized starting from a resolution of 1080*1920 (so a piece that does 600 px wide will do only 400 px on 720 screen
1- the less information is intended , take it closed to a Diablo like than a dota like , only important information are displayed , in diablo you only have info about HP/Mana/XP and skills
2- i wasn't really able to find a place for Shop ,also the lack of shartcut button for shop is a bit untended, you're supposed to be in shop to buy , maybe making the shortcut hide/show the shop
3-you mean souls infusion/weapon upgrade ? i moved so you can unequip weapon and still see inventory , i don't see how hidding boots is annoying ?
4 - Golem boss is not a real boss ,just placeholder until a make more, don't worry :)
about QWER slot , you should check the skill tree (J shortcut) you can equip/unequip skill (only 2 skills for now)
You are welcome to give some improvement how I should implement HUD knowing that i CAN'T ALLOW user to move the HUD panel himself (way to complicated)
ebf_give_item item_purple_potion (item_red_potion and item blue potion work too)
for item :
ebf_give_item item_rust_dagger (item_leather_hood , item_leather_vest , item_leather_gloves , item_leather_boots , item_leather_trousers )
for spawning adapted ennemie :
dota_create_unit npc_unit_weakling
dota_create_unit npc_unit_normaling
dota_create_unit npc_unit_strongling
dota_create_unit npc_unit_stronkling
Have fun