Dota 2
Boss Rising - Semi-Open Beta
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Opdatering: 6. juni 2016 kl. 0:10

First boss : the location where he would land after jumping is now marked

Opdatering: 5. juni 2016 kl. 0:16

Fire Enhanced Longbow now have specific projectile
LongBow now have specific projectile

Fixed Bug where Fire longbow added a fire particle to the target will not dealing damage and never going off

Opdatering: 5. juni 2016 kl. 0:03

Added bow to the game
4 bow (for now) :
Broken Bow
Bow
Long Bow
Fire Enhanced LongBow

broken bow and longbow are both in the shop


Shop now display Gold over the item

Boss 2 will Now Apear
Fixed huge ammount of bug about items stats

Opdatering: 4. juni 2016 kl. 11:32

Many change to item stats generation :
Higger random stats (bonus stats from random come from 20% to 35%)
added a sort of quality multiplier for item which level requirement is higger than 100 (which mean none atm), you have 1 hit on 100 to have a flawless item (stats * 1.2) the quality multiplier can also be "Ancient" , "Immortal" and finaly "PERFECT" , this last one have 1 hit on 1000 to appear and HIGLY increase weapon stats (X 10 !)
the luck to obtain high quality multipler increase with difficulty , so higger lever will have higger chance

Souls upgrade system is now a bit more smoth , allowing to upgrade weapon with souls level are a bit higger :

(weapon level * 1.15 )+ 5

Opdatering: 4. juni 2016 kl. 1:23

Improved Health Regen ability (in skill tree)
added Hp upgrade 2 and Hp Regen Upgrade 2
Added Attack Speed Node
Started to add Boss 2
Boss 2 have 2 phase
for now , he have only 1 spell (Heal when low hp on second form)

Opdatering: 1. juni 2016 kl. 12:18

Changed Hud Placement , now no pnale overide other (except for the ready button)
added percentage regen for Blue and Purple Potion (I should realy find better namr for these)
added some invisible change for shop (Not until i add more item in ;) )
started to work on second boss (can only be spawned with command , and will not do anything)

Opdatering: 31. maj 2016 kl. 3:39

Fixed more bug with boss AI
Increase the bosses Hp scaling with players level
Higger Level also reduce boss cooldown
Reduced Bosses Hp regen Scaling
Slighty increase bosses Max Damage scalling at high level

Lowered Weapon damage
Lowered Weapon Upgrade Damage asked for evolution

Opdatering: 31. maj 2016 kl. 3:15

another aprovement on first boss Ai
Also added him a name and fixed some bug where he didn't cast spell anymore or simply don't act

Opdatering: 31. maj 2016 kl. 2:56

Made some improvement for the first boss IA :
Most of time will target the lowest HP percent hero (if there is more than 1) but some other time will randomly attack someone else
He will now use charge (one of his skill) when his target is at least 500+ unit far

improved charge visual

Boss 1 no longer attack when casting skills

disabled boss 2 since it's not a real boss , just a palceholder

Opdatering: 30. maj 2016 kl. 13:02

Added first boss , not realt finished yet , i would like some feedback about it , like for timing and all , i'll add sound/particule effect laters ^^