XCOM 2
Success-based Dynamic Force Level
Näytetään 1–5 / 5
Päivitys: 17.3.2016 klo 18.37

Mod variable is now clamped to prevent it from trying to make a higher force level than what the game can handle.

For saves already affected by this, you need to enable the debug console to use the "SetForceLevel" command to fix the issue. Set it to a number between 1 and 20.

Päivitys: 15.3.2016 klo 12.15

Mod should now properly change force level of the campaign.

Päivitys: 14.3.2016 klo 10.46

Päivitys: 14.3.2016 klo 10.45

Päivitys: 14.3.2016 klo 0.44