XCOM 2
Success-based Dynamic Force Level
Показване на 1 — 5 от 5 постъпления
Обновление: 17 март 2016 в 18:37

Mod variable is now clamped to prevent it from trying to make a higher force level than what the game can handle.

For saves already affected by this, you need to enable the debug console to use the "SetForceLevel" command to fix the issue. Set it to a number between 1 and 20.

Обновление: 15 март 2016 в 12:15

Mod should now properly change force level of the campaign.

Обновление: 14 март 2016 в 10:46

Обновление: 14 март 2016 в 10:45

Обновление: 14 март 2016 в 0:44