Natural Selection 2

Natural Selection 2

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Update: 19 Aug, 2016 @ 5:53am

Fixed stuck spot in CPU.
Fixed Occlusion Geo in Communications.
Fixed a location issue in Communications.
Lightened up the vent in Supply for better visibility.
Refined Supply a bit more.
Changed some textures in Cargo.
Removed one unused prop in Cargo.
Added a bit cover to the RT in Cargo.
Made the catwalk in Ramp Check commander invisible.

Update: 18 Aug, 2016 @ 3:38pm

Fixed Cargo has double RT.
Improved commander view for some vents.

Update: 18 Aug, 2016 @ 3:13pm

Refined Cargo a bit.
Made the entrance to Cargo from Ramp Check a bit smaller to block LOS from Ramp Check to Supply.
Added more space to the route from Left Arms to Supply.
Added a stair to Supply.
Added a new vent to Supply.
Rebuild the right part of the room in Infirmary a bit.
Raised the ceiling of the entrance from Communications to Infirmary.

Update: 16 Aug, 2016 @ 3:30pm

Lowered the front platform in Bridge a bit.
Rebuild parts of Communications.
Renamed BVB to Supply.
Refined some parts of Supply.
Moved the entrance to Supply from Left Arms more to the south.
Reduced the space on the platform near the entrance to Left Arms from West Access a bit.

Update: 13 Aug, 2016 @ 3:58pm

Fixed a hole in ArcSaber.
Refined ArcSaber.
Renamed Lolcakes to CPU.
Refined parts of CPU.

Update: 7 Aug, 2016 @ 11:53am

Removed the bugging light from Infirmary.
Fixed a stuck point in Cargo / Ramp Check.

Update: 7 Aug, 2016 @ 11:34am

Added the theme from White / Yellow to White / Blue.
Made the vents in Infirmary a bit bigger.
Made the vents in Communications a bit bigger.
Improved commander view in Communications.
Improved commander view in Engine.
Added a bit more space around the catwalks in Engine.

Update: 5 Aug, 2016 @ 5:17pm

Fixed a face bug on the ceiling in Engine.
Improved commander view in Engine.
Fixed vent in Engine being visible for Commander.
Fixed certain parts of the railing in Left Arms being visible for the Commander.
Fixed fence in Left Arms preventing medpacking.
Refined the route Left Arms <-> Tech's Room a bit.

Update: 5 Aug, 2016 @ 8:27am

Fixed Occlusion Geometry in Communications.
Rebuild vent above the route to Stern in Communications a bit to fix a stuck point there.
Added a pillar and a crate to Communications to block LOS a bit.
Fixed that the vent in Infirmary beneath the floor wasn't usable.
Added a lamp to Infirmary.
Fixed a flickering texture in Infirmary.
Gave Infirmary a basic texturing.
Moved the catwalk in Engine a bit upwards.
Lowered the ceiling in certain parts of Engine.
Gave Tech's Room a basic texture.
Added some more cover to Tech's Room.
Added a pillar to the entrance to Tech's Room from Letf Arms to make ambushing easier there.
Reduced the openness of the space near the stairs in Left Arms.
Added a bit more cover to Left Arms.

Update: 4 Aug, 2016 @ 6:08pm

Raised the ceiling in Infirmary a bit.
Made the vent in Engine smaller.
Moved Engine RT to the side.
Lowered the ceiling in Engine.
Refined Engine a bit.
Retextured Engine.