Natural Selection 2

Natural Selection 2

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Update: 26 Jan, 2017 @ 12:33am

Improved texturing and lighting in Communications.
Added a spawning cyst to Engine next to the RT.
Replaced the computers in Network Access with a crate.
Textured the greybox parts of Network Access.

Update: 25 Jan, 2017 @ 12:21am

Rebuilt Tech's Room a bit more.
Improved Occlusion Geo a bit.
Added missing floor in Engine.
Merged CPU and Medical into CPU.
Retextured parts of CPU.

Update: 24 Jan, 2017 @ 8:00am

Rebuild the hallway from Bridge to Observation a bit.
Improved commander view in Bridge.
Added a vent from Supply to Storage Room B.
Rebuild Infirmary and splitted it into two rooms: Infirmary and Medical.
Fixed Occlusion Geo in CPU.
Added a door between ArcSaber and Tech's Room.
Rebuild parts of Tech's Room and made it a bit more narrow.
Added vent from Lobby to Observation.
Fixed missing floor in West Access.

Update: 16 Oct, 2016 @ 8:03am

Added railings, a ladder and a stair to Lobby.
Added railings to Storage Room B.
Detailed the route from Observation to Storage Room B a bit.
Changed some railings and textures in Bridge and detailed the part to West Access a bit.
Added some walkway behind the cargos in West Access.
Retextured Lobby.

Update: 2 Oct, 2016 @ 4:22am

Added a few details to Supply.
Reduced the height of the entrance to Enginge from Tech's Room.
Rebuild parts of Tech's Room.
Detailed West Access a bit to make it less marine friendly.
Rebuild Left Arms a bit to reduce the overall space in the room.
Made the size of the entrance from West Access to Left Arms smaller.

Update: 25 Sep, 2016 @ 8:01am

Updated preview picture in workshop.

Update: 25 Sep, 2016 @ 7:37am

Made the big pillar in Ramp Check a bit smaller.
Replaced the dirt textures in Stern with glass textures.
Build a new basic ready room.
Detailed parts of Network Access and improved lighting.

Update: 24 Sep, 2016 @ 4:22pm

Improved occlusion geometry in Cargo.
Detailed parts of Ramp Check a bit and improved lighting.
Improved occlusion geometry in Ramp Check.

Update: 23 Sep, 2016 @ 6:09pm

Fixed room name Phase Gate to Network Access.
Fixed comm view issues introduced with the new vent in Engine.
Improved comm view in Supply.
Added a small piece of pipe to Ramp Check.
Detailed the floor of Cargo a bit and improved lighting.

Update: 22 Sep, 2016 @ 7:53am

Detailed the route Left Arms <-> Tech's Room a bit.
Added a vent above the route Engine <-> Stern.
Splitted Communications into two rooms: Communications and Network Access.
Made the ceiling a bit higher in parts of Network Access.
Made Network Access a bit longer.
Fixed the stuck spot above the door from Network Access to Communications.
Textured Communications a bit more.
Fixed hole in Communications.
Rebuild the east part of Communications to give another entrance to the TP for marines.
Rebuild the route Communications <-> Infirmary.
Rebuild parts of Infirmary.
Textured CPU a bit more.