Natural Selection 2

Natural Selection 2

ns2_stag
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Update: 10 Jun, 2017 @ 8:05am

Fixed hole in Access.
Increased the size of the doorway from Access to Left Arms.
Increased the size of the doorway from Left Arms to Pipe.
Rebuilt left part of Left Arms.
Brighten up Pump.
Added a missing pipe in Pump.
Made NavMesh cleaner.
Got rid of some useless faces in Bridge.
Rebuilt the part from Bridge to Analysis a bit.
Fixed hole in CPU.
Fixed occlusion bug in CPU.
Removed ns_stag_DoubleRT from the mod and took over its RT layout to ns2_stag.

Update: 26 May, 2017 @ 11:46pm

Rebuilt parts of Lobby.
Rebuilt Infirmary.
Rebuilt right part of CPU.
Improved comm view throughout the map.

Update: 23 May, 2017 @ 11:04am

Increased size of Supply and added a few more details.
Closed the vent in Supply.
Updated some screens and props in ArcSaber.
Made the lights on the dead end in the hallway from Pipe to Tech's Room much less bright.
Fixed hole in Network.
Fixed occlusion geo bug in Engine vent.
Improved comm view in Storage Room B.
Made walking in the area between Cargo and Storage Room B smoother.
Changed a lamp in Left Arms.

Update: 20 May, 2017 @ 3:05pm

Added a screen to Engine.
Rebuilt much of the left area of Storage Room B.
Added a few more details to the top part of Cargo.
Made it possible to build on the big crate in Cargo.
Improved comm view in Pump.

Update: 18 May, 2017 @ 10:22pm

Rebuilt Ready Room.
Added Occlusion Geo around the Ready Room.
Added a crate to Supply.
Rebuilt the left part of Tech's Room.
Fixed nav mesh issue in Left Arms.
Renamed Pipe to Pump.
Placed a crate in the center of Storage Room B.
Replaced the version of Stag with 2 Bridge RTs with a version in which the RT in Cargo is removed but Storage Room B and Supply have an RT.

Update: 11 May, 2017 @ 9:24am

Rebuilt the right part of CPU.
Rebuilt parts of Infirmary.

Update: 7 May, 2017 @ 11:39am

Created an alternate version of Stag in which the marines start with 2 RTs for testing purposes.

Update: 6 May, 2017 @ 11:16am

Fixed stuck spot in Engine vent.
Improved comm view in Engine.
Fixed missing wall in Communications.
Added a few crates to Stern for more cover.
Partly rebuilt the left part of Ramp Check.
Retextured parts of Ramp Check.
Improved lighting in Ramp Check.

Update: 4 May, 2017 @ 12:02pm

Detailed CPU a bit more.
Moved the location of CPU power node.
Added back the vent from Communications to Network.
Improved details and lighting in Network a bit.
Added a few more details to Communications and improved lighting.
Made the platform above the vent from Communications to Infirmary smaller and made it possible to directly go into the vent from the platform.
Fixed hole in the vent entrance above the door from Tech's Room to Pipe.

Update: 3 May, 2017 @ 2:39pm

Removed the railings from the stairs on the right side in Communications.
Changed some textures in Communications.
Improved lighting under the bridge in Communications.
Removed the big pipe in Communications.
Fixed a hole in Communications.
Renamed Network Access to Network.
Rebuilt Network.
Increased the left part of CPU in size a bit and raised the ceiling in the center and right part of CPU.
Improved the theme of CPU a bit.
Added a bit cover on the terminal in Tech's Room.
Reworked the ceiling in the hallway between Pipe and Tech's Room.
Made it impossible to get under the walkway in Lobby.
Added a few more details to Lobby.
Made the door from Lobby to Infirmary bigger.
Added missing lights in the vent from Storage Room B to Supply.
Fixed problem with going into the vent in Cargo.
Made it possible to climb the way up to the platform from the lower part in Cargo.
Made the lights in the Engine <-> Stern vent less bright.
Fixed a hole in the walkway between Engine and Ramp Check.