Natural Selection 2

Natural Selection 2

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Update: 8 Jul, 2019 @ 4:12pm

Replaced the ArcSaber <-> Supply vent with a pathway.
Rebuilt Supply and added an RT.
Rebuilt Cargo.
Added low lights.
Improved lighting in ArcSaber.
Fixed stuck spot in Airlock.
Moved the location of the power node in Airlock.
Added a closed door to Airlock.
Made the fans in Engine rotate.
Improved lighting in some areas.
Added a bit more cover to Left Arms.
Moved the power node in Left Arms to a different position.
Improved collision geometry in Left Arms.
Removed the Left Arms <-> Pipe vent.
Removed the Analysis <-> Airlock vent.
Removed the Supply <-> Storage Room B vent.
Removed the crate from Storage Room B and moved the platform.
Removed the ceiling pipe from Storage Room B.
Improved collision geometry in Storage Room B.
Removed a crate in Analysis.
Removed some cover from Bridge.
Replaced the railings in Bridge.
Replaced the side windows with wall in Bridge.
Increased the floor height of the lower platform in Bridge.
Fixed a stuck spot in Charlie.
Added an ambush spot behind the pipes next to the RT in Engine.
Fixed scaling of two pillars in Engine.
Fixed that the hive was killable from inside the vent in Communications.
Made the vent in Communications marine accessible from both sides.
Added a light to Glance.
Improved the commander view throughout the map.
Added some missing textures.
Improved and updated some textures.

Update: 27 Jun, 2019 @ 9:02am

Rebuilt CPU.
Split CPU into two rooms: CPU and Charlie.
Rebuilt Network.
Changed the exit from Network to Stern to the East side of Stern instead of the South side.
Fixed wrong textures in Stern.
Moved the Stern RT to the top of the curved stairs.
Moved the power node in Stern back to its old position behind the pipes.
Moved Communications a bit Southwest.
Improved texturing in Communications a bit.
Recolored one of the pipes in Communications.
Rebuilt the lower part of Cargo a bit.
Improved visuals of the fans in Engine.
Improved lighting and texturing in Airlock.
Fixed screen in Storage Room B.
Improved reflections in Airlock and the right half of Storage Room B.
Fixed a hole in Airlock.
Removed the Cargo <-> Airlock vent.
Made the ArcSaber <-> Supply vent accessible from Supply.
Improved collision geometry in Left Arms.
Improved visuals of some textures.
Added some monitor screens to the map.

Update: 30 Apr, 2019 @ 8:43am

Fixed wrong location name in Glance.

Update: 30 Apr, 2019 @ 8:16am

Renamed Glanz to Glance.
Improved pathing in Glanz.
Improved lighting in Engine a bit.
Replaced the pipes in Analysis with props.
Improved commander view throughout the map.
Fixed some texture misalignments.

Update: 27 Apr, 2019 @ 10:40am

Rebuilt Tech's Room.
Split Tech's Room into two rooms: Tech's Room and Glanz.
Rebuilt Engine.
Added a new room Machine Maintenance between Engine and Stern.
Improved lighting in Stern.
Improved some texturing in Stern.
Made the lower part of Stern now belong to Network.
Moved the Network RT to Stern.
Moved the Power Node in Stern more to the North.
Fixed missing back faces on the pillars in Pipe.
Improved commander view in Pipe.
Improved lighting in Pipe a bit.
Made the jump inside the Left Arms <-> Pipe vent easier for marines.
Moved the Supply Power Node to the North side of the room.
Moved the Supply RT to Cargo.
Changed the ArcSaber <-> Supply vent exit to Supply to face towards Cargo.
Fixed the wrong room name screen in ArcSaber.
Added more collision geometry to ArcSaber for smoother movement.
Fixed hole in Bridge.
Added two missing props in Airlock.
Changed the Analysis <-> Airlock vent entrances.
Improved lighting in CPU a bit.
Fixed two problematic areas in CPU.
Mirrored the western part of CPU and made it connect to Cargo and the north side of Stern instead of its east side.
Improved some textures.
Fixed some issues with the minimap not showing doorways.
Fixed location issues throughout the map.
Lowered the resolution of all custom screen textures.

Update: 4 Dec, 2018 @ 8:37am

Rebuild ArcSaber.
Deleted a floating face in Tech's Room.
Made the Communications <-> CPU vent marine accessible and traversable from both sides.
Removed the vent between CPU and Airlock.
Increased visual quality of the pipes in Airlock.
Fixed some stuff in the Cargo <-> Airlock vent.
Reduced the size of the vent entrance in Left Arms.
Fixed a hole in the vent in Left Arms.
Improved some texturing in Stern.
Fixed a hole in Stern.

Update: 25 Nov, 2018 @ 11:37am

Fixed pathing issue in CPU.

Update: 19 Nov, 2018 @ 1:40pm

Rebuild Communications.
Rebuild Pump.
Renamed Pump to Pipe.
Changed the white and blue lights in the doors in Access and Left Arms to yellow.
Moved Tech's Room more to the West and rebuild the Tech's Room <-> Engine connection.
Improved commander view throughout the map.
Fixed stuck spot in CPU.
Added more collision geo to Analysis.
Made cables in Analysis commander invisible.
Added a grate on top of the hologram table in Analysis.
Smoothed some edges in Analysis.
Fixed two holes in Storage Room B.
Smoothed stairs in Storage Room B.
Improved the grates on the bottom of Airlock.
Added missing railing in Stern.
Increased the space on the ceiling in the room between Stern and Engine.
Fixed some holes in Engine.
Made cables in Left Arms commander invisible.
Changed the place of the vent exit in Left Arms.
Fixed holes in Left Arms.

Update: 14 Oct, 2018 @ 7:36am

Rebuild Left Arms.
Rebuild Analysis.
Rebuild the upper part of Infirmary.
Rebuild Lobby.
Changed the name of Lobby to Airlock.
Merged Infirmary and CPU to CPU.
Added a vent Tech's Room <-> Pipe <-> Left Arms.
Added a vent CPU <-> Airlock <-> Analysis.
Moved the top two light stripe beams in Stern down, so players can now fit through.
Fixed z-fighting in Stern.
Fixed the UWF logo not showing in Stern.
Fixed smoothness of pipes in Stern.
Fixed some textures in Stern.
Fixed a hole in Stern.
Removed the floating room name screen in Stern.
Made the jump from the hanging crate to the girder in Cargo easier for marines.
Fixed a hole in Engine.
Fixed vent Engine <-> Tech's Room.t
Deleted some useless faces in Engine.
Fixed a hole in the vent Communications <-> Infirmary.
Fixed broken monitor screens.
Removed some custom textures.
Improved Occlusion Geo in Engine and Stern a bit.
Increased performance of some custom textures.

Update: 8 Aug, 2018 @ 8:07pm

Reubild Stern.
Added a ladder to the vent Network <-> Stern.
Fixed holes in Network.
Fixed holes in Engine.
Deleted some crates from Engine and added new ones.
Reduced volume of the sounds in Engine.
Removed that you can go under the platform in Cargo.
Fixed hole in Cargo.
Fixed Occlusion Geometry in Cargo.
Redirected the pipe next to the TP in Cargo to the top instead of to the side, to remove the jump into the vent from there.
Added a crate to the vent entrance in Cargo, to make marines being able to get out.
Removed floating faces in Cargo.
Added another pipe to the Cargo ceiling to make it more obvious that you can't fit through.
Added some room signs to Cargo.
Updated room name decals and made them English.
Fixed some textures in Storage Room B.
Improved walking in Storage Room B and Cargo.
Fixed "black" textures.
Replaced the loading scr