Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Global Sedition Miscellaneous
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Update: 3 Apr, 2016 @ 3:50pm

Added LUA script to assign Plot to first closest city when building Defense Tower.
- The increase of Orbital Range seems inconsistent, when I build outside of city zone, but within 1 less Orbital Range it usually increases orbital range. Will have to look into this more.

Update: 2 Apr, 2016 @ 8:21pm

Update mod image.

Update: 2 Apr, 2016 @ 8:19pm

Added Winter Greenhouse which can improve snow terrain.

Update: 31 Mar, 2016 @ 6:58pm

Added new unit by suggestion of cbdeakin Defense Tower
- Grants +1 Orbital Coverage (when in city limits)
- Grants fortified units 50% defense

Update: 31 Mar, 2016 @ 2:44pm

- Cleaned naming standards to avoid name conflictst
- Adjusted Yields, added a few more TECH improvements for Improvements.
- Fixed Icons
- Moved Lumbermill and Solar Array down to Pioneering.

Update: 27 Mar, 2016 @ 8:29am

Added Tundra for SOlar array,
Also cleaned up code base - adding XML folder and adding to SVN.

Update: 15 Mar, 2016 @ 7:34am

Fixed mod graphic...

Update: 15 Mar, 2016 @ 7:33am

Removed Naval Intelligence Graphics. (added to Global Sedition Core).

Update: 13 Mar, 2016 @ 11:22am

Removed Naval Intelligence and added it to Global Sedition Core, to make sure Sponsor had enough spy names (GS Core has upto 20 spies).

Update: 13 Mar, 2016 @ 8:32am

Fixed spelling error - thanks