Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Global Sedition Miscellaneous
   
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8 Mar, 2016 @ 6:42am
3 Apr, 2016 @ 3:50pm
15 Change Notes ( view )
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Global Sedition Miscellaneous

Description
Custom Module for Global Sedition play, but not required for GS flavor.

Lumbermill - Based off of Joko Biowell Prototype.(Improvement)
- Allows a worker to Improve Forest +1 Food, +1 Production
- Gains Improvement from Ecology +1 Food
- Gains Improvement from Robotics +1 Production
- Gains Improvement from Biosphers +1 Food

Solar Array(Improvement)
- Allows a worker to Improve Desert +1 Culture, +1 Energy
- Gains Improvement from Engineering +1 Energy
- Gains Improvement from Photosystems +1 Energy
- Gains Improvement from Climate Control +1 Energy

Corps of Engineering(Building)
- Improves the life of everyone. +2 Health, +2 Engineer Slots(Production)

Historical Museum(Building)
- Improves History +2 Culture, +1 Capital, +2 Artist Slots (Culture)

Fhloston Paradise(Building)
- Improve +3 Health, +10 Culture

Defense Tower (Improvement)
- Build outside of territory
- Grant bonus to defense

Winter Greenhouse (Improvement)
- Built on Snow
- Yields +1 Food/Health/Culture

IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods to want, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session.
(glorious copy-paste from Ryika)
23 Comments
Pit von Torian 1 Jul, 2018 @ 9:17am 
Hello, i'm in a snow flat tile without miasma and i can't buid the greenhouse. Need fix or more techs than Innovation.
Greetingd for your common sense mod.
syrkres  [author] 9 Oct, 2017 @ 4:14pm 
Yeah, stopped playing shortly after that, haven't really played since. SOrry.
HEDEN 6 Oct, 2017 @ 9:20am 
darn
only for rising tide?
syrkres  [author] 12 Apr, 2016 @ 6:45am 
Np, though I have seen some with links in their comments, so wasn't sure if that is what I needed.
Insulinae 11 Apr, 2016 @ 6:51pm 
Hi, ok I've finally found it ^^ it was directly in the game ^^

So you don't need to host it ^^

I'm just blind ;)

thx anyway for quick answer
syrkres  [author] 11 Apr, 2016 @ 7:53am 
I'm not sure how to add a download link (other than subscribing to it)?
Do I need to host it somewhere other than Steam?
PS: I'm fairly new to modding myself.
Insulinae 9 Apr, 2016 @ 5:13pm 
Hi, first thx for this mod, it sounds really great just a question (I'm new) where can I dl your mod plz ? I don't find any DL link ^^

Thx you fro answer
syrkres  [author] 3 Apr, 2016 @ 3:52pm 
Currently does not check to see if someone else owns plot.
Not sure if this is desired behavior or should fix. Would be sort of cool to attack a city and bring along a working to build Fortifications. Could go either way with this "feature"
syrkres  [author] 3 Apr, 2016 @ 3:50pm 
Now properly assigns plot of Defense Tower to first closest city.
syrkres  [author] 2 Apr, 2016 @ 4:09pm 
Should be under TECH Defense Grid, which seemed to make the most sense.