Tabletop Simulator

Tabletop Simulator

Scripted Riichi Mahjong
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Update: 5 Mar, 2016 @ 3:43pm

Just a small update this time. Now the scripting zone around the bowl is more precisely defined.

Changes to the previous version:

- The building of walls now triggers when the black marker hits the bottom of the bowl, instead of when it enters the area above the bowl.

Update: 5 Mar, 2016 @ 3:42am

Important note: the takeObject() function was changed when Tabletop Simulator updated from version 6.7 to version 6.8. I use this function to build walls. Thus, this update will build walls correctly only if you have updated your game to version 6.8.

Changes to the previous version:

- Compatibility with Tabletop Simulator version 6.8 (and breaking compatibility with 6.7 or earlier)
- Now the only object triggering the wall building when moved to bowl is the black marker
- Now you have to move the black marker to the bowl which did not trigger the previous wall building to build next walls
- The code in the wall building script is written in a generally nicer way (better structure, more comments)

Update: 3 Mar, 2016 @ 12:57pm

First scripted version of Riichi Mahjong. I did not know how to create a button, so I made scripting zones which trigger the building of the walls. Any suggestions for further improvements are welcome! Also big thanks to The Real Teo who made all the rest for the mod besides the script.