Natural Selection 2

Natural Selection 2

Last Stand
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Uppdatering: 7 mar, 2016 @ 18:37

Fixed that aliens only did spawn when the complete team was dead

Uppdatering: 7 mar, 2016 @ 18:24

Readded the end game sound

Uppdatering: 7 mar, 2016 @ 16:53

Tweaks

- Optimize the mapcycle cleanup method
- Reenable the map
- Spawn aliens at random positions around the team spawns to avoid that aliens get stuck into each other
- Lower the total amount of drops of all item
- Increase the cost of mines to 20

SDK

- Allow mappers to set what item a pile drops

Uppdatering: 7 mar, 2016 @ 0:15

Fixed a typo inside the mapcycle update function
Added a function to clean up the mess we caused inside the mapcycle

Uppdatering: 6 mar, 2016 @ 11:36

Updated the mapcycle to use smaller mapfiles

Uppdatering: 6 mar, 2016 @ 1:55

Fixed that the exo damage animation was obscuring the exo players view

Uppdatering: 6 mar, 2016 @ 0:16

Fixes:
- Fixed an issue with the score board missing certain informations (like connecting players)
- Fixed that players died randomly
- The servers mapcycle now get autoupdated to receive the latest maps (can be disabled in the new LastStandConfig.json)

SDK:

-Added the possibility to define multiple alien spawns at a map
-Added the option to preset the exo type for a exo spawn

Uppdatering: 4 mar, 2016 @ 15:53

Uppdatering: 4 mar, 2016 @ 15:21

Fixed droprates being totally off.
Fixed missing cinematics

Uppdatering: 4 mar, 2016 @ 15:20