Natural Selection 2

Natural Selection 2

Last Stand
Mostrando 21-30 de 45 aportaciones
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Actualización: 7 MAR 2016 a las 6:37 p. m.

Fixed that aliens only did spawn when the complete team was dead

Actualización: 7 MAR 2016 a las 6:24 p. m.

Readded the end game sound

Actualización: 7 MAR 2016 a las 4:53 p. m.

Tweaks

- Optimize the mapcycle cleanup method
- Reenable the map
- Spawn aliens at random positions around the team spawns to avoid that aliens get stuck into each other
- Lower the total amount of drops of all item
- Increase the cost of mines to 20

SDK

- Allow mappers to set what item a pile drops

Actualización: 7 MAR 2016 a las 12:15 a. m.

Fixed a typo inside the mapcycle update function
Added a function to clean up the mess we caused inside the mapcycle

Actualización: 6 MAR 2016 a las 11:36 a. m.

Updated the mapcycle to use smaller mapfiles

Actualización: 6 MAR 2016 a las 1:55 a. m.

Fixed that the exo damage animation was obscuring the exo players view

Actualización: 6 MAR 2016 a las 12:16 a. m.

Fixes:
- Fixed an issue with the score board missing certain informations (like connecting players)
- Fixed that players died randomly
- The servers mapcycle now get autoupdated to receive the latest maps (can be disabled in the new LastStandConfig.json)

SDK:

-Added the possibility to define multiple alien spawns at a map
-Added the option to preset the exo type for a exo spawn

Actualización: 4 MAR 2016 a las 3:53 p. m.

Actualización: 4 MAR 2016 a las 3:21 p. m.

Fixed droprates being totally off.
Fixed missing cinematics

Actualización: 4 MAR 2016 a las 3:20 p. m.