Reassembly

Reassembly

The Hercules
Showing 1-9 of 9 entries
Update: 23 Apr, 2016 @ 5:40am

Balance Update

  • Armor HP -15% / growRate -50%
  • Heavy Armor HP -25% / growRate -20% / Melee damage 45% → 100%
  • Cerberus explode radius halved, damage +10%
  • Regions modified: Make smaller ships spawn more often, decrease fleet P
  • Area burst: Damage x2, range 175 → 225
  • Inferno missile lifetime 1.5 → 0.4, reload time 0.333 → 0.150, launch speed 50 → 750
  • Interceptor mode: range penalty (-30% → -8%), now have +10% explode radius
  • Cannon upgrade energy use penalty 5% -> 4%

Update: 10 Mar, 2016 @ 5:54am

Mostly polishing stuff

  • A lot of ships edited
  • Targeting Laser: P cost 10 → 1
  • Storm Missile: Energy cost 155 → 300, P cost 85 → 95
  • Cannonball: lifetime 15 → 10
  • Assault Drone: lifetime 25s → 35s , P cost 400 → 375
  • Armored Drone: durability 3 → 2.25, laser range 900 → 600, high regen shield added, power cap and regen x2
  • Vulcan: velocity 3000 → 2700, round per sec 2.5 → 2

Update: 5 Mar, 2016 @ 11:46pm

Hotfix: Launcher angular velocity and thrusterForce for Subspace bomb and Aurora torpedo reduced, should prevent bizarre launch behavior

Update: 5 Mar, 2016 @ 3:28pm


- New ships and edits to existing ships.
- Removed barrel from hypernova
- Micro shield growRate increased: 0.2s → 1.5s, weight (density) 0.85 → 0.75
- Subspace bomb reload time 14 → 11
- Interceptor missile DPS decreased a bit, armor increased and weight decreased
- Atomic plate now deals melee damage (standard 500%)
- Three new weapons:

*Area burst: Small size area burst for fighters
*Emperor’s Shotgun: Shotgun for medium sized capitals
*Aurora Torpedo: Compact torpedo for bombers powerful enough to destroy about anything, but can only hit one block at a time.

Update: 1 Mar, 2016 @ 12:17pm

-Move spawn area a little away from center and make it 15% bigger. Region spawn P value increased a bit.-
-Reflective armor cost reduced from 2 → 1
-Few new ships and edits to existing ships.
-Cannon modifiers and cannon upgrades: These cannon boosters blocks are quite colorful to give them unique color-code.
-Cannon modifiers are 2x2 boosters that can drastically changes the behavior of your gun. They don’t necessarily buff the gun.
-Cannon upgrades boost one of your stats and increase the energy cost accordingly.
-Cruise engine changes: output +10%, hp +60% , reduced growrate (default --> 2)

Update: 26 Feb, 2016 @ 4:48pm

- Weapon platforms count increased 1 -> 3-4
- Remove duplicate octagon ID size 1-4, duplicate octagon size 5 and 6 is temporarily recolored to black.
- Added cruise engines: Takes 15s to reach full power
- Heavy thrusters changes: weight * 2, thrust * 1.22, price * ~1.25, durability * 1.25
- Added larger command modules
- Many existing ships edited
- Horizon torpedo durability increased by 50%
- Increase no. of ship spawns
- Added two weapons: Subspace Bomb and Gatherer Drone

Update: 24 Feb, 2016 @ 12:16pm

Fleet spawn P amount halved

Update: 24 Feb, 2016 @ 10:29am

Redo some regions.lua (failed attempt to make the super capitals spawn)
Added weapon platforms

Update: 24 Feb, 2016 @ 2:44am