Age of Wonders III
Hero Professions Mod
Показані результати 1–10 із 13
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Оновлено: 17 берез. 2017 о 4:18

- secondary weapons (gladiator) will no longer be dispelled by the AI
- blight doctor can now learn healing essence instead of wreck
- fixed a typo in skillful fencers

Оновлено: 16 верес. 2016 о 6:26

- added german translations

Оновлено: 10 черв. 2016 о 12:07

- fixed the Voodoo Priest prop (gave -5 MP instead of -5 HP)
- luminous charm (Mystic) is now correctly available at lvl 8
- swamp guide (Nest Warden) is now correctly available at lvl 4
- increased cost for Polearm (Hut Warden) to 5
- increased cost of Keeper of Fire and Ice (Hut Warden) to 6

Оновлено: 22 трав. 2016 о 3:03

- fixed the arcanist prop (it gave -5 MP instead of -5 HP)

Оновлено: 15 трав. 2016 о 8:56

- added a learnable spell to each profession from among the existing non-class spells
- these spells are learnable at lvl 5 and are like other hero spells unavailable for leaders

Оновлено: 11 трав. 2016 о 4:49

- added upgrades for tigrans

Оновлено: 15 квіт. 2016 о 11:45

- added upgrades for draconians

Оновлено: 10 квіт. 2016 о 14:23

- added upgrades for dwarves
- volatile lightning (pyromancer) damage from resistance checks increased to 4 fire/shock damage

Оновлено: 7 квіт. 2016 о 13:50

- added upgrades for goblins
- fixed the abilities with strategic turn cooldown which were available again already one turn after the prior use
- fixed a problem that caused units turned into werewolfs via bite of the alpha to have wrong protections and weaknesses after using the werewolf ability
- fixed a problem that the werewolf ability and aspect of the crow could be used an infinite number of times (both abilities are now 1x per battle abilities)

Оновлено: 29 берез. 2016 о 12:22

- fierce warrior (gladiator) now correctly has warrior's spirit as a requisite to be learnable (was invoke warrior's spirit)
- sailor profession (humans) now has the correct display relevance (8 like the others)