Age of Wonders III

Age of Wonders III

Hero Professions Mod
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Uppdatering: 17 mar, 2017 @ 4:18

- secondary weapons (gladiator) will no longer be dispelled by the AI
- blight doctor can now learn healing essence instead of wreck
- fixed a typo in skillful fencers

Uppdatering: 16 sep, 2016 @ 6:26

- added german translations

Uppdatering: 10 jun, 2016 @ 12:07

- fixed the Voodoo Priest prop (gave -5 MP instead of -5 HP)
- luminous charm (Mystic) is now correctly available at lvl 8
- swamp guide (Nest Warden) is now correctly available at lvl 4
- increased cost for Polearm (Hut Warden) to 5
- increased cost of Keeper of Fire and Ice (Hut Warden) to 6

Uppdatering: 22 maj, 2016 @ 3:03

- fixed the arcanist prop (it gave -5 MP instead of -5 HP)

Uppdatering: 15 maj, 2016 @ 8:56

- added a learnable spell to each profession from among the existing non-class spells
- these spells are learnable at lvl 5 and are like other hero spells unavailable for leaders

Uppdatering: 11 maj, 2016 @ 4:49

- added upgrades for tigrans

Uppdatering: 15 apr, 2016 @ 11:45

- added upgrades for draconians

Uppdatering: 10 apr, 2016 @ 14:23

- added upgrades for dwarves
- volatile lightning (pyromancer) damage from resistance checks increased to 4 fire/shock damage

Uppdatering: 7 apr, 2016 @ 13:50

- added upgrades for goblins
- fixed the abilities with strategic turn cooldown which were available again already one turn after the prior use
- fixed a problem that caused units turned into werewolfs via bite of the alpha to have wrong protections and weaknesses after using the werewolf ability
- fixed a problem that the werewolf ability and aspect of the crow could be used an infinite number of times (both abilities are now 1x per battle abilities)

Uppdatering: 29 mar, 2016 @ 12:22

- fierce warrior (gladiator) now correctly has warrior's spirit as a requisite to be learnable (was invoke warrior's spirit)
- sailor profession (humans) now has the correct display relevance (8 like the others)