Age of Wonders III
Hero Professions Mod
1–10 из 13
< 1  2 >
Обновление: 17 мар. 2017 г. в 4:18

- secondary weapons (gladiator) will no longer be dispelled by the AI
- blight doctor can now learn healing essence instead of wreck
- fixed a typo in skillful fencers

Обновление: 16 сен. 2016 г. в 6:26

- added german translations

Обновление: 10 июн. 2016 г. в 12:07

- fixed the Voodoo Priest prop (gave -5 MP instead of -5 HP)
- luminous charm (Mystic) is now correctly available at lvl 8
- swamp guide (Nest Warden) is now correctly available at lvl 4
- increased cost for Polearm (Hut Warden) to 5
- increased cost of Keeper of Fire and Ice (Hut Warden) to 6

Обновление: 22 мая. 2016 г. в 3:03

- fixed the arcanist prop (it gave -5 MP instead of -5 HP)

Обновление: 15 мая. 2016 г. в 8:56

- added a learnable spell to each profession from among the existing non-class spells
- these spells are learnable at lvl 5 and are like other hero spells unavailable for leaders

Обновление: 11 мая. 2016 г. в 4:49

- added upgrades for tigrans

Обновление: 15 апр. 2016 г. в 11:45

- added upgrades for draconians

Обновление: 10 апр. 2016 г. в 14:23

- added upgrades for dwarves
- volatile lightning (pyromancer) damage from resistance checks increased to 4 fire/shock damage

Обновление: 7 апр. 2016 г. в 13:50

- added upgrades for goblins
- fixed the abilities with strategic turn cooldown which were available again already one turn after the prior use
- fixed a problem that caused units turned into werewolfs via bite of the alpha to have wrong protections and weaknesses after using the werewolf ability
- fixed a problem that the werewolf ability and aspect of the crow could be used an infinite number of times (both abilities are now 1x per battle abilities)

Обновление: 29 мар. 2016 г. в 12:22

- fierce warrior (gladiator) now correctly has warrior's spirit as a requisite to be learnable (was invoke warrior's spirit)
- sailor profession (humans) now has the correct display relevance (8 like the others)