ARK: Survival Evolved

ARK: Survival Evolved

TC: Primal Survival (Primitive Realism)
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Update: 25 Jun, 2016 @ 9:13pm

  • Reduced the amount of headshot damage the diplo receives.
  • Fixed hearts not dropping for ptero's
  • Fixed not being able to cook prime meat on the campfire
  • Farms no longer use more fertilizer the smaller they are, instead the food spoils less quickly the bigger the farm.
  • Lytrosaurus balanced for primal survival. Hand feed berries to tame, but don't get too close or he will flee.
  • Leech balanced for primal survival.
  • Sabertooth Salmon balanced for primal survival.
  • Manta balanced for primal survival. If you get too close, they will attack and are quite aggressive. They can be tamed, and don't need a saddle :)
  • Arthopluera balance for primal survival. They are the toughest insect around (excluding the broodmother of course) and are not tameable.
  • Eurypterid balanced for primal survival. They are also aggressive and quite tough but are no longer tameable.

Update: 17 Jun, 2016 @ 10:24pm

  • Bola now weighs more
  • Bear saddle added
  • Diplodocus balanced into the world of Primal Survival (+saddle). Tough+ and no longer tries to "Play".
  • Rhino balanced into the world of Primal Survival (+saddle) as the toughest creature you can tame!
  • Fix the dolphin AI, they will now chase fish! :D

Update: 15 Jun, 2016 @ 4:48am

  • Beaver balanced and ready to tame + saddle
  • Direbear balanced and ready to tame (without saddle just yet)
  • Fires provide more warmth
  • Heart powder is easier to make, giving 3 per crafted item
  • Healing tonics now only make one per crafted item, balanced for the above change.
  • Storage boxes no longer take 4x extra damage from dino's
  • Tree harvest health is increased 4x
  • Picking up rocks off the ground now only yields one rock instead of 3
  • Pachy saddle level req moved to 35 from 40

Update: 12 Jun, 2016 @ 11:04pm

  • Sprinting is less fast, but can be done for longer
  • Sprinting uses less food/water
  • Stamina regens faster while walking
  • Stamina is no longer drained while swimming
  • Compy torpor regen fix (was reverted to default extremely fast speed)
  • Dodo run speed fix (was reverted to default slow speed)
  • Crossbows do less damage (still 30% more than bow) but now have armor penetration
  • Primitive Bola Added

Update: 11 Jun, 2016 @ 7:28pm

  • Supply drops should now work, instead of never falling.

Update: 11 Jun, 2016 @ 7:27am

  • Updated to latest content (from 236.2). NOTE: New dinosaurs still need to be balanced and new items need to be added/balanced.
  • Doubled preserving bin inventory slots.
  • Reduced smithy inventory slots to 10.
  • Reduced the weight of wood, stone & metal ore.
  • Increased the number healing tonics crafted at once from 3 to 4.
  • Sickle no longer harvests seeds.
  • Argent damage against stone increased.
  • Large herbivores & carnivores damage against wood & stone increased.

This is a huge patch, migrating from 236.2, & I'm hoping to have any bugs ironed out asap.

Update: 27 Mar, 2016 @ 3:49pm

  • Fix for dino stone damage. Small dino's now apply a tiny amount of damage if any.
  • Gunpowder renamed to firepowder and engram added (Currently entirely for the use with dyes).
  • Soap no longer requires polymer to be made, although it will require 5 oil.
  • Terror bird egg is now considered common.
  • Proto saddle added.
  • Egg weight contributions for RP cooking reduced.
  • 236.2 content added.

Special thanks to R.Aprosule who is now helping developer Primal Survival!

Update: 27 Feb, 2016 @ 1:35am

  • Tamed creature harvesting increased by 250%.
  • Caves no longer drop non-primitive items (discovered by Raven)
  • Terror bird saddle engram point cost reduced to 1 from 15 (discovered by R.Aprosule)
  • The pachy can now be tamed with less kibble, very quickly. He would be an easy source of tough eggs.
  • Fixed flyer grab debuff not applying
  • Larger dinosaurs now drop a lot of meat
  • You now suffer 10% damage while blocking damage with a shield
  • Shield durabillity loss on damage reduced by 95%.

Thanks all for your feedback and pointing out issues discovered!

Update: 20 Feb, 2016 @ 10:15pm

  • Bigger dinosaurs have higher harvests now.
  • Removed water/fiber requirement for kibble.
  • Tough, Tough+ & Alpha kibble now craft 3 at once, requiring only a single powerful heart powder.
  • Spending points in fortitude gives an extra point now.
  • Hunger is no longer reduced when using healing potions.

Update: 19 Feb, 2016 @ 12:10am

  • Fur armor weight reduced.
  • Metal armor weight increased.
  • Catapult/ballista structure/ammo metal cost reduced