Arma 3
MGSR
Showing 1-10 of 14 entries
< 1  2 >
Update: 15 May, 2020 @ 5:35am

0.4.8

Tons of new content.

Fatigues: 19 textures and 2 models
Scarves: 4 textures and 1 model
Vests: 4 textures and 2 models

Update: 3 Jan, 2020 @ 8:43pm

0.4.7

Fixed first person issues with face models.

Update: 12 Apr, 2017 @ 4:28pm

0.46

Carrier belt (SV) by Facel.

Update: 9 Feb, 2017 @ 1:34pm

0.451

There was some small issue discovered that interferes with some of ace interactions inside of the vehicle.
That was part of my mod's problem and part of ace's problem.
Ace is fixing it on their end.
https://github.com/acemod/ACE3/pull/4883
And I'm fixing it on my end wit this update.

Update: 25 Oct, 2016 @ 4:18pm

0.45

Sneaking suit (SV).
Venom snake demon face.

Update: 28 Sep, 2016 @ 3:07pm

0.44

Two new custom faces and custom heads of naked snake and venom snake.
Small changes to the eyepatch.
Kept you waiting, huh?

Update: 7 Sep, 2016 @ 3:14pm

0.43

New solid snake sneaking suit (PS1 era), as part of the dejavu mgsv episode, unit is configured as civilian for now.
Fixes for robes sometimes loosing their normal maps (bug with hiddenSelectionMaterials config).
Fixes for wounds materials for robes (same caused by hiddenSelectionMaterials).
Poncho was added to the vest slot.

WARNING. Solid snake model and face are made from scratch by Facel, it is NOT a PS1 rip.

Update: 28 Aug, 2016 @ 3:07pm

0.42

New robe uniforms (blue and olive). Which are african and soviet for the MGSV.
More optimized LODs and shadow LODs for poncho.
ACE3 optional pbo is now integrated in the mod.
Some small fixes here and there.

Update: 5 Aug, 2016 @ 7:12pm

Update: 5 Aug, 2016 @ 7:07pm

0.41

New poncho (Model, textures and materials by Facel), located in the backpack section of the arsenal.
Editor previews for units.
Some config and rvmat fixes.