Arma 3
Resist
Mostrando 11-20 de 29 aportaciones
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Actualización: 23 DIC 2015 a las 1:37 p. m.

POTENTIAL FIX: AAF tanks in Options None should now be less prone to fleeing from combat.

Actualización: 23 DIC 2015 a las 1:24 p. m.

FIXED: Dozens of corrections and fixes for Russian localization - massive thanks to Spartan-117, for his time and effort.

Actualización: 21 DIC 2015 a las 12:37 p. m.

POTENTIAL FIX: Second Varsuk tank not moving in Options None.

Actualización: 21 DIC 2015 a las 4:57 a. m.

FIXED: Incorrect French string for Road's End intro video.

Actualización: 21 DIC 2015 a las 2:49 a. m.

FIXED: Judgement Night error when finishing Options None with the EBR equipped.

FIXED: Finishing missions without primary weapon led to non-existent primary weapon in following cutscene animations. Now, player will always be assigned a simple rifle with one round of ammunition in subsequent mission (we assume Coleridge has scavenged a firearm from somewhere).

ADDED: Backpacks to crates in Options None.

Actualización: 19 DIC 2015 a las 3:10 p. m.

FIXED: Rifle at one of the cache locations in Judgement Night was spawning below ground.

POSSIBLE FIX: Failsafe added to task trigger.

Actualización: 18 DIC 2015 a las 2:53 p. m.

FIXED: Script error stack in Options None.

FIXED: Flare burning sound had incorrect path.

FIXED: Script error for Romeo's door sound in Judgement Night.

Actualización: 17 DIC 2015 a las 12:14 p. m.

TWEAKED: Crash site scene in Judgement Night (crater clipping with helicopter).

Actualización: 17 DIC 2015 a las 8:47 a. m.

FIXED: Mission titles.

Actualización: 17 DIC 2015 a las 8:38 a. m.

FIXED: Duplicated SQFs removed from Approaching Thunder.

FIXED: Knight's no longer trying to escape the helicopter in Essential Requisite.

FIXED: Mission names not showing on map screen.