Arma 3
Resist
Ergebnisse 11–20 von 29
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Update: 23. Dez. 2015 um 13:37

POTENTIAL FIX: AAF tanks in Options None should now be less prone to fleeing from combat.

Update: 23. Dez. 2015 um 13:24

FIXED: Dozens of corrections and fixes for Russian localization - massive thanks to Spartan-117, for his time and effort.

Update: 21. Dez. 2015 um 12:37

POTENTIAL FIX: Second Varsuk tank not moving in Options None.

Update: 21. Dez. 2015 um 4:57

FIXED: Incorrect French string for Road's End intro video.

Update: 21. Dez. 2015 um 2:49

FIXED: Judgement Night error when finishing Options None with the EBR equipped.

FIXED: Finishing missions without primary weapon led to non-existent primary weapon in following cutscene animations. Now, player will always be assigned a simple rifle with one round of ammunition in subsequent mission (we assume Coleridge has scavenged a firearm from somewhere).

ADDED: Backpacks to crates in Options None.

Update: 19. Dez. 2015 um 15:10

FIXED: Rifle at one of the cache locations in Judgement Night was spawning below ground.

POSSIBLE FIX: Failsafe added to task trigger.

Update: 18. Dez. 2015 um 14:53

FIXED: Script error stack in Options None.

FIXED: Flare burning sound had incorrect path.

FIXED: Script error for Romeo's door sound in Judgement Night.

Update: 17. Dez. 2015 um 12:14

TWEAKED: Crash site scene in Judgement Night (crater clipping with helicopter).

Update: 17. Dez. 2015 um 8:47

FIXED: Mission titles.

Update: 17. Dez. 2015 um 8:38

FIXED: Duplicated SQFs removed from Approaching Thunder.

FIXED: Knight's no longer trying to escape the helicopter in Essential Requisite.

FIXED: Mission names not showing on map screen.