ARK: Survival Evolved

ARK: Survival Evolved

Roraima
51-60 van 98 items weergegeven
< 1 ... 4  5  6  7  8 ... 10 >
Update: 19 feb 2017 om 0:20

-Castaroidpocolypse!
Fixed spawner that did not count casteroids in water against limit, causing catastrophic fertility in Casteroid population. Populations have been culled and sterilized.

Update: 18 feb 2017 om 23:22

-Castaroidpocolypse!
Fixed spawner that did not count casteroids in water against limit, causing catastrophic fertility in Casteroid population. Populations have been culled and sterilized.

Update: 18 feb 2017 om 19:36

-Added new area in south that replaces the mountains with a more rugged explorable area
-some texture work in the north desert crater area
-a few new tree models more representative of the eventual pine trees the map will be using (still working on getting the temperate rain forest look right.)
-various landscape forming and texture tweaks/development

Update: 21 jan 2017 om 13:34

Update: 10 dec 2016 om 18:14

Update: 10 dec 2016 om 15:13

Update: 7 dec 2016 om 9:02

2.62
FIX for sky not rendering

Update: 6 dec 2016 om 22:01

2.61
Beavers should no longer overpopulate
a few mintor detail tweaks
reset some time of day files back to original in hopes that this will keep the rain weather from transitioning too quickly (we will see.)

Update: 3 dec 2016 om 14:06

PATCH NOTES
v. 2.6
-----------------------------------------------------
-FIXED issue with certain creatures not being counted against total creature count, causing them to keep spawning

-FIXED issue causing map.ark files to become very large, causing issues with backups and in general being bad. Fix related to above.

-FIXED increased flight ceiling

-ADDED LOD's(levels of detail) to cycad trees. Should result in greatly improved performance in certain areas of the map where the trees are used (swamp and N.E)

-OPTIMIZED tree meshes/materials of several tree species in addition to LODS of Cycads as above.

-ADDED fern species will now drop rare flowers and other resources (not only in swamp)

-ADDED All cycad trees now have a chance of dropping rare mushrooms (not only in swamp)

-ADDED new terrain to S.East of map featuring unique terrain feature. Still in development

-ADDED arctic island in S.West. Still in development. Features penguins.

-ADDED New creatures added:
Kairuku
Angler
Dunkleosteus
Eurypterid
Chalico

-ADDED Creatures from Scorched earth:
vulture
spineyLizard
moth
camelsaurus(?)
jugbug
rock golem (RARE)
mantis
dung beetle
gallimimus
Lystro
procoptodon
Jerboa
archa
probably others

-ADDED temperature volumes for snow/arctic and desert.

-MISC Other general development tasnks such as added resource nodes, tweaked layout, landscape texturing, etc.

-MISC tweak of weather system/sky. STILL IN DEVELOPMENT

Update: 21 sep 2016 om 0:03

2.51
-Adjusted max kill Z height from 50000.00 to 100000.00, doubling the maximum elevation players can attain before being killed.
-Adjusted Sarco and Piranha spawn rates for shallow water and inland water