Insurgency

Insurgency

Szepezd Redux
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Update: 17 Mar, 2020 @ 5:22pm

MAP CHANGES
  • added additional artwork to the interior of the church
  • fixed the symmetry of the candles by the altar
  • made some wooden railings breakable
  • added boxes as cover by the river
  • added a metal fence near the entrance of the ruined house
  • added a stone wall near the east bunker entrance
  • made the window at the top floor of the 3 story house larger for easier entrance
  • added wooden beams to the interior of the insurgent base

BUG FIXES
  • changed the tree type at the plateau near the security base because molotov fire caused problems with the original

TECHNICAL IMPROVEMENTS
  • added player clip inside the house near the river by the door leading to the kitchen
  • fixed a problem with the reflection of the floor inside the same house

Update: 12 Mar, 2020 @ 3:15am

  • fixed .nav file that needed a full analyze

Update: 11 Mar, 2020 @ 2:09pm

MAP CHANGES
  • added additional walls near the tunnel next to the Insurgent base
  • adjusted position of rocks in one of the tunnels

BUG FIXES
  • corrected the ground texture that had erroneous properties and therefore didn't allow rocket collisions, also bots could see through this texture and shoot into tunnels

TECHNICAL IMPROVEMENTS by Rushin' Russian
  • added player clips to various areas to smooth out movement
  • fixed properties of numerous props, lights, cubemaps, env_sprites

Update: 6 Mar, 2020 @ 5:17pm

Updated to Szepezd Redux.

Update: 14 Dec, 2015 @ 7:19am

BUILD 134 - SZEPEZD_B3

MAP CHANGES
  • renamed the map to Szepezd_b3
  • added a new floor to the house in D4
  • added a new underground tunnel
  • reworked the pool area
  • added a new entrance to the house near the Security base
  • opened up the map near the Insurgent base in the southwest corner of the map
  • added various props to provide extra cover

GAME MODES
  • added Elimination

BUG FIXES & IMPROVEMENTS
  • fixed cubemaps not working properly
  • fixed a texture glitch in the attic of the house near the Security base
  • increased the size of capture zones so that they emcompass the top floors of the buildings
  • moved the third Insurgent spawn point in Push game mode further away from C
  • reworked the blockzones
  • made some barbed wire fences deal damage when landing on them from above
  • updated the tactical map

SPECIAL THANKS
  • Special thanks to ~xXx~RayRocks for testing my map and giving me feedback and suggestions, as well as coordinates for Elimination

Update: 3 Dec, 2015 @ 5:26am

BUILD 126 - SZEPEZD_B2

MAP CHANGES
  • renamed the map to Szepezd_b2
  • reworked the Insurgent base to provide a better vantage point, similar to the Security base
  • reworked the bathroom of the house in E5
  • removed a fence near the chicken hut
  • reduced the fog a very little bit

BUG FIXES & IMPROVEMENTS
  • fixed the wire fence blocking bullets near the chicken hut
  • fixed a flashing texture at the top window of the Security base
  • fixed being able to walk out of the map in the southeast corner
  • moved the Insurgent spawn points for Push to more secluded areas
BOT SUPPORT
  • added LOS brushes to prevent bots from seeing through the foliage
  • made a small hill near the boat so that bots can navigate that area more easily
  • optimized the navmesh near the troop carrier and the underground tunnel

Update: 1 Dec, 2015 @ 11:18am

BOT SUPPORT
  • further optimized the navmesh in the attic of the house in D4

Update: 1 Dec, 2015 @ 9:45am

BUILD 122 - PUBLIC RELEASE

MAP CHANGES
  • moved one of the control points in Firefight and Skrimish to the house in D5
  • made the hole bigger at the corner of the garden
  • removed some bushes at the southern corner of the garden to enlarge the passage
  • added a blue settee
  • added more houses to the set
  • darkened the bulletproof windows
  • added fire to the Humvee
  • added concrete blocks near spawn point entrances
  • added cubemaps for interiors
GAME MODES
  • added support for Strike game mode
BUG FIXES & IMPROVEMENTS
  • fixed Skirmish blockzones
  • removed a lot of foliage to improve framerates
  • removed a lot of props to improve framerates
  • fixed not being able to shoot through the balcony at the house in E5
  • added occluders
  • (experimented a lot with areaportals, hints and visclusters, but found they don't make much difference to the performance)
BOT SUPPORT
  • optimized the navmesh on all the stairs

Update: 9 Nov, 2015 @ 10:53am

BUILD 095

  • updated navmesh to prevent bots from getting stuck near the boat

Update: 9 Nov, 2015 @ 5:54am

Build 095

MAP CHANGES
  • added the overview map
  • reworked the entire lighting system
  • added cubemaps
  • added a hole in the ceiling at the house in D4
  • added new underground passage leading to the water
  • added a door and made a hole in the wall of the house at D4
  • made a hole in the wall of the house at E3
  • added a new entrance and outdoor platform to the house at E5
  • removed part of the fence near the house at E5
  • improved the Insurgent base
  • added Catan to the garden table
GAME MODES
  • added support for Firefight, Skirmish and Push game modes
BOT SUPPORT
  • created a navmesh
  • optimized the map for bots
SOUND
  • added outdoor ambience to the map
  • added various extra sounds (frogs, radios, cars)