Left 4 Dead 2

Left 4 Dead 2

Auu Menu
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更新: 2019年5月12日 @ 12時16分

Version 2.17.83b+ - Fixed Aimbot and AutoBhop options by reason incorrect work for other players on the server; updated "utilities.nut" include - added some consts.

更新: 2019年3月14日 @ 22時46分

Version 2.17.82b - Improved Aimbot option and added more conditions: check if player's active weapon in block-list ("weapon_melee", "weapon_gascan" etc.), check +USE-state events, shoves, reloadings, weapon preparings, ledge hangs situations and ladder movetypes; added sensitivity to Witch (it won't aiming, if no rage detected) and changed aimbot range to 2000 units (w/o reasons, just for convenience); fixed aiming on climbing common infecteds. Changed Burner option - added ignite sound.

更新: 2018年12月2日 @ 23時10分

Version 2.17.81 - Changed "utilities.nut" include - func ClearEvent() more stable now, relocated GetOwner()'s event callback to g_Utils.

更新: 2018年11月28日 @ 12時26分

Version 2.17.80 - Fixed "player_disconnect" event error msg at invalid index.

更新: 2018年11月21日 @ 12時51分

Version 2.17.79 - Replaced AuuReset() default params for convenience.

更新: 2018年11月18日 @ 10時18分

Version 2.17.78 - Added "rm_auu" radial menu for debugging; changed AuuReset() func; changed some syntax.

更新: 2018年11月18日 @ 9時50分

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更新: 2018年11月17日 @ 4時15分

Version 2.16.77 - Restored the range of client-side commands of Debugger Menu; changed console text of PropEdit.DefineKeys() func.

更新: 2018年11月5日 @ 8時13分

Version 2.16.76 - Changed Invisible script, changed VCollide script; renamed and changed Mob Goal script; updated g_Auu table; added Local AutoBhop script for local player; changed Picker script - replaced "Health" graph to top; changed "radialmenu.txt" file; added Regeneration script, added Aimbot script, added Burner script; changed Prop Edit Menu; added include-file "utilities.nut" with wrappers and constants.

更新: 2018年10月19日 @ 13時19分

Version 2.15.75 - Fixed Picker script - replaced tabs to spaces in entity dump text, by cause incorrect copy/paste.