Garry's Mod

Garry's Mod

Simple Weather
Showing 61-70 of 96 entries
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Update: 5 Dec, 2022 @ 4:56am

  • [Fixed] Siren sound path is now correctly formatted

Update: 5 Dec, 2022 @ 4:33am

  • [Changed] Lightning: Moved screen flashing CVar to the client options menus
  • [Changed] Ribbon: Renamed `HUD...` to `Client...` to reflect new usage

Update: 5 Dec, 2022 @ 4:27am

  • [Changed] Removed multiple lines of redundant code.

Update: 5 Dec, 2022 @ 4:16am

  • [Fixed] Lightning: Screen flashes not working.
  • [Fixed] Lightning: Thunder sounds not using updated delay math.
  • [Added] Lightning: Can now target NPCs (`npc_*`/`monster_*`).
  • [Changed] Lightning: Tweaked effects to look better.
  • [Changed] Lightning: Special effects will now show up when lightning goes after targets, instead of just when it hits the world.
  • [Changed] Lightning: Updated conditionals to optimize world.v.target code.
  • [Changed] Lightning: Updated multiple convar names to reflect their current usage cases.
  • [Changed] Optimized many more scope checks to run better. (All these picoseconds of processing time add up)

Update: 5 Dec, 2022 @ 12:27am

  • [Added] Meteor: Fancy FX toggle (`sw_meteor_fancyfx`)
  • [Changed] Meteor: Overhauled visual effects settings for impacts
  • [Changed] Optimized several dozen functions to improve performance
  • [Changed] CVars: Removed all usage of FCVAR_REPLICATED in an attempt to fix dedicated server issues
  • [Changed] Physgun Pickup Hook to affect hail
  • [Fixed] Blizzard: Damage not checking if player was outside
  • [Changed] CVars: Added SERVER/CLIENT scopes to all command creation
  • [Changed] Map Blacklist: Added gm_adventurers (Night map)

    TODO:
  • Convert blacklist function to only prevent day-night cycle skybox changing, but still allow weathers

Update: 27 Nov, 2022 @ 9:22pm

  • [Fixed] Help strings for delay/offset commands to respect current usage
  • [Fixed] Defaults in spawn menu presets to match new usage
  • [Changed] several code function names related to how I've jacked in the HUD and repurposed it for more than just a clock

Update: 22 Nov, 2022 @ 12:57pm

  • [Added] HUD toggle CVar (`sw_hud_toggle`)
  • [Added] Weather HUD toggle CVar (`sw_hud_weather_toggle`)
  • [Changed] Clock position CVar to reflect new usage (from `sw_hud_clock_position` to `sw_hud_position`)
  • [Fixed] Weather icon math being tied to clock text box size
  • [Changed] Moved "Real Time" and "Pause Time" ribbon options into the "Time..." rollout menu
  • [Added] Admin preset to disable mod functions

Update: 20 Nov, 2022 @ 7:33pm

  • [Added] Blizzard damage CVars
  • [Fixed] Thunderstorm not working in Quick Weather menu
  • [Added] Weather display to HUD
  • [Added] Advisory level icon to HUD

Update: 8 Nov, 2022 @ 8:42am

  • [Fixed] error with sounds still using old variable names

Update: 8 Nov, 2022 @ 7:27am

  • [Added] Admin tab to the spawn menu
  • [Changed] Moved mod "circuit breaker" CVars to the admin panel
  • [Changed] Meteors will now spin more noticeably in flight
  • [Changed] Weather is now read out of a library file as opposed to copy/paste in every class
  • [Changed] Renamed Thunderstorm internally from `storm` to `thunderstorm`
  • [Removed] `sw_thunder_mindelay`/`sw_thunder_maxdelay` (Redundant since lightning is now tied to thunder)
  • [Added] `env_physexplosion` to meteors when they explode to improve the "fun" of getting a meteor dropped right on top of you while you're on the toilet
  • [Changed] `env_wind` is now affected by weather class settings (needs work)