Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
Wyświetlanie 61-70 z 71 pozycji
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Aktualizacja: 25 sierpnia 2015 o godz. 14:46

Building Upgrades System by BlouBlou now mandatory.

Aktualizacja: 25 sierpnia 2015 o godz. 12:18

You can now convert production to faith. (Available at Theology)
You can now convert production to tourism. (Available at Radio)
Tradition Finisher now applies happiness properly to the National Wonders.
More various diplomatic texts
Separated the Shrine, Monument, and Temple Upgrade into five different categories giving out different yields. AIs has been flavored as well with this change. You may only build one of the category in each city!
Seprated the Broadcast Tower Upgrade into three different categories giving out the same cultural yields but different specialists (Musician, Artist, and Writer).
Market, Bank, and Stock Exchange Upgrades now grant one great merchant point.
Non-save game compatible.

Aktualizacja: 21 sierpnia 2015 o godz. 11:13

Aktualizacja: 21 sierpnia 2015 o godz. 11:09

Unique Policy Buildings by thecrazyscotsman added to our balance pack.
Updated Marae and Stone Temple's religion unhappiness.

Aktualizacja: 19 sierpnia 2015 o godz. 16:12

Polder's tooltip now informing you can build next to lakes now.
Kasbah's tooltip is actually accurate now!

Aktualizacja: 19 sierpnia 2015 o godz. 13:38

Aktualizacja: 17 sierpnia 2015 o godz. 10:05

Aktualizacja: 17 sierpnia 2015 o godz. 9:19

Not savegame compatible.
Buffed classical building and industrial building's bonuses.
Upped the cost of industrial buildings to match with their respective era buildings' cost.
Added Neolithic Wonder Support.
Added National Wonder Collections Support.
Added Strategic Buildings Support.

Aktualizacja: 14 sierpnia 2015 o godz. 13:13

Savegame compatible. Changed a few text since some of them were outdated.

Aktualizacja: 13 sierpnia 2015 o godz. 15:15