Sid Meier's Civilization V

Sid Meier's Civilization V

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Update: 25 aug 2015 om 14:46

Building Upgrades System by BlouBlou now mandatory.

Update: 25 aug 2015 om 12:18

You can now convert production to faith. (Available at Theology)
You can now convert production to tourism. (Available at Radio)
Tradition Finisher now applies happiness properly to the National Wonders.
More various diplomatic texts
Separated the Shrine, Monument, and Temple Upgrade into five different categories giving out different yields. AIs has been flavored as well with this change. You may only build one of the category in each city!
Seprated the Broadcast Tower Upgrade into three different categories giving out the same cultural yields but different specialists (Musician, Artist, and Writer).
Market, Bank, and Stock Exchange Upgrades now grant one great merchant point.
Non-save game compatible.

Update: 21 aug 2015 om 11:13

Update: 21 aug 2015 om 11:09

Unique Policy Buildings by thecrazyscotsman added to our balance pack.
Updated Marae and Stone Temple's religion unhappiness.

Update: 19 aug 2015 om 16:12

Polder's tooltip now informing you can build next to lakes now.
Kasbah's tooltip is actually accurate now!

Update: 19 aug 2015 om 13:38

Update: 17 aug 2015 om 10:05

Update: 17 aug 2015 om 9:19

Not savegame compatible.
Buffed classical building and industrial building's bonuses.
Upped the cost of industrial buildings to match with their respective era buildings' cost.
Added Neolithic Wonder Support.
Added National Wonder Collections Support.
Added Strategic Buildings Support.

Update: 14 aug 2015 om 13:13

Savegame compatible. Changed a few text since some of them were outdated.

Update: 13 aug 2015 om 15:15