Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
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Mis à jour le : 25 aout 2015 à 14h46

Building Upgrades System by BlouBlou now mandatory.

Mis à jour le : 25 aout 2015 à 12h18

You can now convert production to faith. (Available at Theology)
You can now convert production to tourism. (Available at Radio)
Tradition Finisher now applies happiness properly to the National Wonders.
More various diplomatic texts
Separated the Shrine, Monument, and Temple Upgrade into five different categories giving out different yields. AIs has been flavored as well with this change. You may only build one of the category in each city!
Seprated the Broadcast Tower Upgrade into three different categories giving out the same cultural yields but different specialists (Musician, Artist, and Writer).
Market, Bank, and Stock Exchange Upgrades now grant one great merchant point.
Non-save game compatible.

Mis à jour le : 21 aout 2015 à 11h13

Mis à jour le : 21 aout 2015 à 11h09

Unique Policy Buildings by thecrazyscotsman added to our balance pack.
Updated Marae and Stone Temple's religion unhappiness.

Mis à jour le : 19 aout 2015 à 16h12

Polder's tooltip now informing you can build next to lakes now.
Kasbah's tooltip is actually accurate now!

Mis à jour le : 19 aout 2015 à 13h38

Mis à jour le : 17 aout 2015 à 10h05

Mis à jour le : 17 aout 2015 à 9h19

Not savegame compatible.
Buffed classical building and industrial building's bonuses.
Upped the cost of industrial buildings to match with their respective era buildings' cost.
Added Neolithic Wonder Support.
Added National Wonder Collections Support.
Added Strategic Buildings Support.

Mis à jour le : 14 aout 2015 à 13h13

Savegame compatible. Changed a few text since some of them were outdated.

Mis à jour le : 13 aout 2015 à 15h15