The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Katixa's Ciderhouse Restaurant
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Update: 17 Aug, 2014 @ 11:55am

1.6.0
- New: New upgrade! Cows. Have your mini-farm of cows (15.000 gold).
- New: You can (unrealisticaly) slaughter one cow per day (use the table, DON'T kill the NPC!!).
- Change: Each beef piece (bought, or farm) gives now 20 steaks, instead of 5 (x4 more).
- New: Your farm cows give 15 beef pieces each (15x20 = 300 steaks).
- New: No matter how many days you've passed without cow slaughter. One per day.
- New: Buy Hay Bale from farm.
- New: Move hay from the bale to hay pile to feed cows.
- New: One hay pile per day. Hay needs to be on the pile before slaughtering.
- Change: Beef now costs 150 on shops, instead of 50 (x3 more).
- Fix: Fixed bug with manual food serving (without waitress). It should work now.
- Fix: Fixed a customer that remainded on secondary dinningroom when ciderhouse closed (thanks Freddywarbird!)
- Fix: Fixed customers chattering on the secondary dinningroom when closing (thanks Freddywarbird!)
- Fix: Fixed farm door outside the ciderhouse, that shouldn't be there.
- Change: New 3D model for served floot plate. Model by Jokerine.
- Change: Removed imperial banners from the outdoor upgrade, to be neutral (I may add different options in the future).
- New: Added lettuce and tomato containers on the kitchen (you still need to carry them for salads). Model by Blary.
- New: Added hanging meat container on the kitchen. Model by Blary.
- New: Added knife and cutting table for making salda. Model by Stroti.
- Note: Thanks to anyone I may forgot to mention with ideas or things to fix included on this release.

Update: 17 Aug, 2014 @ 11:22am

Update: 22 Mar, 2014 @ 10:37am

1.5.1
- Decanting recuded to 1 day (was 2) to avoid bottle-necks.
- Fixed a situation where Apple Harvesting could increase +100.

Update: 15 Mar, 2014 @ 10:35am

1.5.0
- Apple harvesting redone.
- Now you get 50 apples per day per tree.
- New virtual skill: Apple harvesting (virtual because it's not on the game menu).
- Apple harvesting increases as you pick apples, from 0 to 100
- As skill goes up, you can harvest more apples per day per tree.
- Now trees stop growing apples after 5 days, instead of 13 (cap).
- With new values you can harvest a max of around 10,000 apples per day.
- With new values you can fill one barrel each day with 2,000 bottles worth cider.
- With new values you can end up with several full barrels after one week.
- Ciderhouse needs now a bit more care to see which barrel is full, which fermenting, etc.
- Lowered the sound volume of the crowd (-30%).
- Fixed a missing reference (thanks kiwifruitxx!).
- A couple fixes to waitress on the new diningroom upgrade.
- Increased again the orders amount for cider. I may adjust it again if it's too low or high.
- Removed the Latest Changes entry from the notebook, as it was a bit lore-breaking.

Update: 1 Mar, 2014 @ 11:46am

1.4.0 (2014-03-01)
- IMPORTANT: After upgrade, close and open the ciderhouse, and re-call the waitress to avoid weird behaviour.
- Fixed several errors on some scripts (thanks to all who reported, specially LP1 for the help!)
- As a note, these errors were invisible to players but it seems could cause CTDs for some people.
- New interior upgrade: Additional dining room, on same floor but under the mountain. It doesn't expand the exterior.
- More income (and food use!) with the new upgrade (x3).
- Reduced the number of people on the main dining room.
- Reworked waitress path, which also visits second hall, if upgraded.
- New serving animation for the waitress.

Update: 1 Mar, 2014 @ 11:34am

Update: 1 Mar, 2014 @ 11:34am

Update: 1 Mar, 2014 @ 11:22am

Update: 1 Mar, 2014 @ 11:13am

Update: 1 Mar, 2014 @ 11:10am