Garry's Mod

Garry's Mod

Advanced Light Entities
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Update: 22 Aug @ 9:19pm

Cleaned the UI
Made the expensive light have slightly better shadows and use less memory
Removed some unused content
Minor adjustments
Added the ability to spawn old versions from the icons for the entities

Update: 18 Aug @ 11:57pm

Should have fixed:
-- The issue where files not opening on the client caused the mod to not load
-- The performance issues with the expensive lights
-- The issue with the UI not working with the Dark UI mod

Update: 18 Aug @ 12:42am

Made error messages even more descriptive.

Update: 18 Aug @ 12:32am

Made error messages more descriptive.

Update: 17 Aug @ 8:45pm

Found the source of the problem and fixed it.

Almost a complete re-write!
- Added new settings for most light entities
- Added new options to the editor panel
- Added new vgui elements to make editing easier
- Removed the alternate versions as they are no longer needed
- Major optimizations
Much more.

Update: 11 Aug @ 9:12pm

An error occurs on startup that seems to only happen if the addon is mounted via the Steam workshop. This error does not seem to occur if the original project folder is dropped in the "addons" folder. I don't know how this is possible.

Update: 11 Aug @ 7:31pm

Almost a complete re-write!
- Added new settings for most light entities
- Added new options to the editor panel
- Added new vgui elements to make editing easier
- Removed the alternate versions as they are no longer needed
- Major optimizations
Much more.

Update: 19 Jun @ 7:35pm

- Reverted to the previous version so that I can make the new version compatible!

Update: 18 Jun @ 11:17pm

Almost a complete re-write!
- Implemented new features for some of the lights
- Added new custom vgui elements to clean everything up
- Major optimizations
- Removed the alternate versions as they are no longer needed
- Added new options to the editor menus

Update: 1 Mar, 2017 @ 11:14pm

Added new versions of the projected light and the expensive light that use the client-side Project Texture object instead of the networked env_projectedtexture entity; added the Spot Light which uses the buit-in light_dynamic entity