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It definitely seems like there's something wrong with your system. I recommend doing some careful uninstalling and reinstalling to try to fix things. To clarify about the issue, the first legacy projected light (the one simply named "projected_light") uses the built-in Source Engine "env_projectedtexture" entity, which is also what the gmod lamp tool uses. The second legacy projected light and the updated new one both use "ProjectedTexture" objects, which are client-side objects and essentially just simple handles for controlling the projected light effect itself. It seems like there's a discrepancy between them on your system that's not there for others.
I just played around with "r_flashlightdepthres" for both the old versions and the new one, and everything worked exactly the same. I even tried spawning an old projected light and converting it to a new one using the "advlights_update" concommand with a delay while looking at the shadows, and I did not see any difference. I think the issue you're having is on your side, and is a difference between the built-in "env_projectedtexture" entity and the gmod "ProjectedTexture" object. Is there anything unusual about your gmod installation or the system you're running it on?
also is there a way to make the menu appear in the middle of the screen by default like it used to?
Well, I guess It is not deleting lamps from previous savefiles.
But It happened the opposite way, I started using updated Lamps, but when I realized I can't use SMH with updated version, I used "advlights_legacy 1" in console. After I reloaded Gmod, all New lamps disappeared, so I had to place Legacy lamps from scratch. It took just a few minutes to place them back as Legacy version, but It scared me, like it could possibly happen with my old savefiles. Thanks anyway.