Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 17 May, 2016 @ 6:25pm

May 17, 2016
-Fixed an oversight that was invalidating Wraith Hiveship designs and making them unplayable after the design was revised.

Update: 17 May, 2016 @ 5:41pm

May 17, 2016
-Fixed an error in Honeycomb, Lattice & Mesh armors that caused labor costs to be extremely high.

Update: 17 May, 2016 @ 3:03pm

2.0.1.011
-Fixed an issue in the design for Wraith Hive Motherships regarding it's specified model use.
-Added Atlantean Warship Hull: No support command, +300% health, +50% DR, +50% damage, 256 HexLimit, reduced build cost based on size.
-Added new Cannonical Atlanteans lifestyle trait: Custom Warship Hulls and no support command modules forces Destroyer only playstyle.
-Set Cannonical Atlanteans as the default lifestyle for the Atlanteans. The previous lifestyle traits are still available as optional choices.
-Renamed Beam Cannon to Particle Beam Cannon.
-Added 1 new weapon: Plasma Beam (unlocked by default for Atlanteans, Wraith & Tau'ri).
-Added Atlantean Control Chair subsystem.
-Zero Point Modules are no-longer flagged as "Vital Subsystems".
-Added 13 new custom upgrades for research (used to customize factions).
-Revised research trees for custom races, adding new custom research entries.
-New visual effects for Particle Beam Cannons and Plasma Cannons.
-New sound effects for Plasma Cannons, Plasma Bombs and Autocannons.
-Added some new custom icons.
-Revised a number of provided default designs to reflect thematic changes.
-Fixed an issue that was preventing the default Ancient Destiny design from being available in-game.
-Added 5 new government types: Noocracy, Technocracy, Kratocracy, Plutocracy & Federal Republic.
-Revised starting governments of custom races with new government types in consideration.
-Fixed a bug that was causing Autocannons and Plasma Bombs to have no effective blast radius (and probably no effective damage either. Big woops /facepalm).
-The above fix should bring a noticeable improvement to the effectiveness of the Wraith, Goa'uld, Tau'ri, Colonial & Cylon fleets.
-Increase the size of the orbital space around planets.
-Adjusted Honeycomb, Lattice and Mesh armors so that they now cost less than regular armor but still require more labor.
-Fixed a compatibility issue with a post v2.0.0 update and those in the future.
-Due to the above fix, I'm releasing this update a bit earlier than planned. Balancing of Cannonical Atlanteans/Warships might be further off due to a lack of playtesting yet.

Update: 12 May, 2016 @ 2:36pm

May 12, 2016
-Fixed default designs and starting fleets issues for The First.
-Fixed patch invalidated design for Wraith Hive Motherships.

Update: 11 May, 2016 @ 2:16pm

May 11, 2016
-Adjusted Territory border lines to be much larger and more visible at distance.
-Adjusted Trade lines to be slightly larger.

Update: 11 May, 2016 @ 1:37pm

May 11, 2016
-Fixed Stellar Generators system sizing (really this time).
-Tweaked Expedition System spawning.
-Adjusted Galaxy Gas to be more appropriately visible.
-Adjusted star distant icon settings.

Update: 9 May, 2016 @ 7:57pm

May 9, 2016
-Fixed spawning size of new systems from Stellar Generator artifacts.
-Increased Default/Minimum System Spacing to 130,000.
-Raised sublight engine thrust increase factor to x6.
-Raised Hyperdrive speed increase factor to x20. Reduced cost to 0.02 (originally 0.08).
-Raised Jumpdrive range increase factor to x20. Reduced cost to 0.015 (originally 0.06).
-Raised Slipstream range increase factor to x20.
-Raised Fling range increase factor to x20.
-Increased colonizer speed to 35 (originally 5.5).
-Increased blast size of Blackhole death to x10 as large.
-Further increased light output of stars to better adjust to the larger distances to planets.

Update: 9 May, 2016 @ 5:50pm

May 9, 2016
-Randomized the number of planets that spawn per system a bit. Still scales with Planet Frequency setting.

Update: 9 May, 2016 @ 12:19pm

May 9, 2016
-Fixed an error in the FLak Cannon subsystem.
-Fixed spawning size and position of Expedition Systems.

Update: 8 May, 2016 @ 2:50pm

May 8, 2016
-Increased the speed of colony ships from 5.5 to 25.
-Adjusted the size of the black hole explosion to be x5 as large.