Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 23 Oct, 2016 @ 11:40am

Oct 23, 2016
-Adjustments to default designs of COL and CYL Scouts (Damage over valid scout classification level for AI after torpedo changes).
-Increased the number of hits on Torpedoes and Nukes to 8 and 20.

Update: 17 Oct, 2016 @ 1:31pm

Oct 17, 2016
-Increased the damage of Torpedoes by ~200% (flagships & supports).
-Added a DPS display modifier to factor in AoE into rated DPS of Torpedo Launchers.
-Added a DPS display modifier to factor in AoE into rated DPS of Nuclear Missile Silos.

Update: 17 Oct, 2016 @ 1:01pm

Oct 17, 2016
-Adjusted Goa'uld population growth rate factor from 0.6 up to 0.8.

Update: 15 Oct, 2016 @ 10:44pm

2.0.2.014
-Modified Wraith research tech tree to allow for some increased FTL storage allottement. Reduced the cost of the FTL Hurdle for them.
-Reduced the repair rate of Wraith Sinew by 25%.
-Reduced the repair rate of Wraith Regeneration Nodes by 50%.
-Reduced the mass of Wraith Sinew by 16.67%.
-Stations now apply a "Fortified" status effect to their host planet if built in orbit of a planet and protects it from siege.
-Some size adjustments to default ship designs (better matched to "cannon" information).
-Added 3 new default designs to the Tau'ri for the new models in their shipset.
-Goa'uld faction now requires Heralds DLC.
-New flagship and support hulls for Goa'uld "motherships".
-Goa'uld planets now have "Goa'uld Slave World" status added, along with increased labor out put but decreased loyalty.
-Goa'uld can no longer colonize and must enslave or capture planets with Goa'uld Motherships.
-New custom AI for revised Goa'uld playstyle.

Update: 22 Sep, 2016 @ 7:35pm

September 22, 2016
-Updated a few Empire default designs to reflect changes in the DOF Starwars Shipset.

Update: 30 Aug, 2016 @ 11:11am

August 30, 2016
-Removed darkened skybox and skycube (based on developer input).

Update: 24 Aug, 2016 @ 4:59pm

2.0.1.013
-Incorporates Star Ruler 2 v2.0.2 patch changes.
-Reduced the brightness of they skycube and skybox to darken the galaxy background down.
-Adjusted fleet strength calculation to apply the same +log10(Size)*10% bonus to flagships as for support ships.
-Extended most portions of the revised fleeth strength calculation to weasel AI's evaluation of available designs for choosing its "best" design.

Update: 30 Jun, 2016 @ 12:42pm

June 30, 2016
-Reduced max mitigaion of shields by a further 5% to 70% for Asgard, 65% for Atlantean and 60% for standard shield generators.
-Made adjustments to custom pre-set design using AIs to ensure they build appropriately sized-per-cost and size-per-labor ships (to help prevent military stall-outs).
-Wraith AI: Should now a little more aggressive about trying to colonize everything (still a WiP) instead of picking and choosing.
-Adjusted the size and regeneration of Devout Shrine shields (down to 150 and up to 1/s).
-Reduced the cost of Nuclear Warheads and Warheads by 50% (largely for AI reasons).
-Fixed an issue that was causing the AI not to use deployed Destroyers or Atlantean Warships (or any fleets with 0 support capacity) as deployable fleets.

Update: 25 Jun, 2016 @ 2:54pm

June 25, 2016
-Increased Colony Ship acceleration from 35 to 198.
-Doubled the range on planetary weapons to account for increased system sizes.
-Piercing damage that successfully bypasses shield mitigation is no longer also reduced in damage by mitigation.
-Reduced max mitigaion of shields by 5% to 75% for Asgard, 70% for Atlantean and 65% for standard shield generators.
-Set the default behavior to Shield on REP Assault Frigate, EMP Gladiator, ASG Cruiser, COL Auriga, GLD Ha'tak and SGC Cerebus.
-Increased Atlantean Warship bonus fleet strength HP rating to x2 (was x1.5 as Destroyers).
-Further Reduced Particle Beam Cannon supply cost to 3 for both flagships and support ships.
-Fixed an issue where Particle Beam Cannons were not adding build or labor costs to support ship designs.

Update: 22 Jun, 2016 @ 9:13pm

June 22, 2016
-Ancient Warship hull no longer gets 50% increased damage.
-Ancient Warships hull no longer gets reduced build costs based on size.
-Ancient Warships hull armor resistance increased to 150% (from 50%).
-Ancient Warships receive a x1.5 HP bonus to their fleet strength calculation (like Destroyers).
-Increased the build cost of ZPMs by x4.
-Changed default starting flagship for Noocracy for the Atlanteans to the Domivaitus.
-Wraith hiveship hull health increased to 60% of normal.
-Wraith Bioelectric Converter Node damage buff increased to 3% per hex, power use reduction now applies to all subsystems instead of just weapons.
-Reduced star health by a factor of 10.
-Reduced the supply usage of Beam Cannons by 50% (both flagships & supports).