Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 20 Jun, 2016 @ 2:55pm

June 20, 2016
-Fixed a null state bug that could cause Fleet Strength ratings to be null.

Update: 20 Jun, 2016 @ 2:13pm

June 20, 2016
-Added Destroyer Hulls as a multiplier (x1.5 of HP) their Fleet Strength contribution.
-Added supports with Shield behavior as a multiplier (x1.1 HP & Shield) in their Fleet Strength contribution.

Update: 20 Jun, 2016 @ 11:48am

June 20, 2016
-Fixed icon for Repair Drones research (again. Really this time.).
-Adjusted fleet strength calculations will now display for multiplayer clients as well now, not just the host.
-Replaced Infinite Support upgrade research for Cannonical Atlanteans with an additional Economies of Scale upgrade.

Update: 18 Jun, 2016 @ 6:18pm

June 18, 2016
-Fixed Command Computers no longer giving increased effectiveness to Atlantean Warships (Still not sure why this stopped working in the first place :/).
-Adjusted the ranges for support ship abandon & rescue distance (increased to x3 normal).
-Adjusted Fleet Strength calculation to more heavily weight shields and includes shield regeneration and shield mitigation as multipliers.
-Fleet Strength calculation now factors in larger size to account for increased Armor DR (weighted higher for supports).
-Fleet Strenght calculation now factors in Combat Repair rates.
-Updated Ship Info Bar GUI pop-up to also display Total Shield Absorb (includes mitigation and block chance), Mitigation & Block Chance instead of just base Shield Regeneration.
-Reduced base Pierce factor of Atlantean Drones to 60% (from 75%).
-Reduced bonuses from Drone Control research to 25% (from 50%).
-Changed bonuses from Multi-Phasic Drones research to 20% Pierce and 25% Damage (from 25% and 20% respectively).

Update: 13 Jun, 2016 @ 12:17pm

June 13, 2016
-Fixed an icon issue for Repair Drones research.
-Increased the number of Feeding World population required to support each Hiveship from 16 to 24.
-Reduced Wraith Hiveship Hull to 50% HP of normal.
-Reduced Wraith Hiveship Hull to 25% Armor DR of normal.
-Reduced repair rate of Wratih Sinew by 50%.
-Reduced repair rate of Regeneration Nodes by 20%.
-Removed the ability to terraform planets for the Wraith.
-The Quickbar Motherships tab is now available to the Wraith for Hiveships.
-Expanded the Economy tab pop-up to include Feeding World population, Hiveship count and relative pressure for the Wraith. (This may be temporary if a suitable method that doesn't break compatibility with vaaish's Alternative Interface mod can be found)

Update: 6 Jun, 2016 @ 1:51pm

2.0.1.012
-Added 270 new names to the list of preset flagship names, expanding it from 130 to 400.
-Adjusted FleetLinked status to account for larger galaxy.
-Fixed an issue that was preventing the Cylon from benefitting from being FleetLinked.
-Adjusted range on StarChildren colonize ability for increased planet size.
-Adjusted the range of the Fleet Computer raiding effect for increased system sizes.
-Adjusted the range cost of Mechanoid colonize ability and it's AI script to account for increased galaxy size.
-Revised Atlantean Control Chair bonus effects.
-Removed the Ignore DR upgrade portion of Mult-Phasic Drones research upgrade.
-Changed the default behavior of the Atlantean Frigate to Shield and Atropos to Calvary.
-Changed the default behavior of the Wraith Cruiser to Shield.
-Added a second level of Efficiency/Economies of Scale research.
-Added Repair Robot subsystem (default unlock for most).
-Added Repair Drones subsystem and research unlock for applicable races.
-Removed unlock for Titan Hull for Cannonical Ancients and replaced it with Repair Drones unlock.
-Changed the color of Support Plasma Cannons and Plasma Bombs to match that of the flagship variants.
-Greatly increased the base repair rate generated by Wraith Sinew.
-Added Wraith Queen's Chamber subsystem for Wraith Hiveships.
-Added Regeneration Node, Bio-Electric Conversion Node, Psychic Amplifier Node and Hiveship Brain subsystems for the Wraith.
-Revised flagship naming convention for the Wraith and the Asgard.
-Added new default designs for the Asgard Magni and Thor flagships.
-The Asgard now get Plasma Beams unlocked by default.
-Redesigned the playstyle of the Wraith:
-They now have a custom Hiveship Hull (mothership) and rely directly on Hiveship population more most money income.
-Planets are now "Feeding Worlds" and only provide benefits from pressure.
-Hiveship population is proportional to Feeding World population (16 population allows max population on a single Hiveship).
-Hiveship population scales with Size but has dimishing gains as size gets very large (the required planet population for support remains constant).
-Hiveships may use planet labor while in orbit.
-Hiveships are very large in size but have reduced damage, supply, support capacity and costs. They have full health and DR though, making them more difficult to destroy.
-Revised research tree to reflect new playstyle and new subsystems.
-Customized the AI for basic ability to play the Wraith.
-Fixed a bunch of minor issues like string entries, etc.

Update: 18 May, 2016 @ 8:32pm

May 18, 2016
-Replaced SupportCap research improvements for Cannonical Atlanteans with flagship labor and maintenance cost reductions.

Update: 18 May, 2016 @ 5:25pm

May 18, 2016
-Adjusted Linked AI behavior to work within the new ranging for Mainframes.

Update: 18 May, 2016 @ 5:12pm

May 18, 2016
-Increased the acceleration on Mainframes and Cylon Ressurection ships to a more appropriate amount.

Update: 18 May, 2016 @ 3:03pm

May 18, 2016
-Increased range of Mainframe and Cylon Ressurection ship effect and weapons to adjust to increased galaxy size..
-Increased the weapon range on orbitals that have them to adjust to increased galaxy size..
-Increased the range of abilities to adjust to increased galaxy size.
-Adjusted icon view settings of orbitals for larger galaxy size.