Cities: Skylines

Cities: Skylines

ModTools 3.8.0
目前顯示第 11-20 項,共 31 項
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更新:2019 年 7 月 7 日 @ 上午 2:50

UPDATE 3.1.0 (7/7/2019)
Added: Full dump buttons for vehicles, buildings, networks in SceneEditor (dumps all textures, meshes, sub-meshes, network segments & nodes)
Changed: Dump asset buttons in game panels now perform full dump
Fixed: Various stability & usability fixes, missing buttons are added (thanks to GitHub users dymanoid, dataway, RileyBaird, RoyCurtis!)

更新:2018 年 3 月 13 日 @ 下午 1:56

UPDATE 1.15.0 (3/13/2018)
Added: Cubemap preview & dump.
Fixed: Fixed some cases of false positive circular reference detection
Fixed: For textures with no name the file will be different for each click of the dump buttton
Fixed: 'Log exceptions to console' option renamed to more correct 'Log stack traces to console'.
Changed: Option of using default shader for model preview is disabled by default
Changed: Replaced 'Hook Unity logging' option with 4 console log levels ('Log' - log everything, 'None' - log nothing)

更新:2017 年 7 月 29 日 @ 下午 3:28

UPDATE 14 (7/30/2017)
Added: Preview button for main citizen model in SceneExplorer.
Added: vertical rotation in mesh viewer
Changed: Now mesh preview window behaves as vanilla preview window (left button to rotate, right button to zoom)
Changed: Increased max font size slider range.

更新:2016 年 11 月 29 日 @ 上午 6:25

UPDATE 13 (11/29/2016)
Fixed: Updated for Cities: Skylines 1.6.0

更新:2016 年 11 月 19 日 @ 上午 6:07

Hotfix initialization error.

更新:2016 年 11 月 18 日 @ 下午 11:49

UPDATE 12 (11/19/2016)
Changed: Textures and meshes are now dumped to local app data's Import folder
Changed: Textures are now dumped as proper _d, _a, _c, _i, _s, _n files when dumping asset
Added: Add more citizen panel extensions
Added: Ctrl+G combo to iterate over UI elements in Debug Rendering mode
Fixed: Many small fixes and improvements

更新:2016 年 3 月 22 日 @ 上午 8:16

UPDATE 11 (3/22/2016)
Changed: Updated for C:S 1.4.0
Removed: Now doesn't enable Tab key Dev UI automatically. Use --enable-dev-ui launch option

更新:2016 年 3 月 15 日 @ 下午 12:57

Added new Snowfall maps in Scene Explorer. Improved scroll wheel processing performance.

更新:2016 年 2 月 26 日 @ 上午 9:03

UPDATE 9 (2/26/2016)
Removed: Fixed Improved Workshop Integration feature is now available as a separate mod.
Removed: 'Throw exception' button
Added: Script Editor (available via Ctrl+` / Ctrl+~)
Added: 'Custom Prefabs' game object (can be enabled via Ctrl+Q menu) that contains all custom assets. Handy for plopping them from there.
Added: Enables Developer UI on level loading (available via Tab button)
Added: Previewing and dumping for Texture3D
Added: 'Preview' button for CItizenInfo
Changed: Added logging for exceptions on getting property value
Changed: Copy & Paste buffer is now global
Fixed: Fixed panel extension buttons positions for service buidlings
Fixed: Fixed light intensity in mesh viewer
Fixed: Fixed a case where ModTools tried to set a read-only property (for example, that bug corrupted displaying of DayNightProperties in SceneExplorer
Fixed: Fixed dot notation in Scene Explorer for UI objects that were selected with Debug Renderer

更新:2015 年 9 月 24 日 @ 上午 6:22

UPDATE 8 (9/24/2015)
Fixed: Added missing 'Preview LOD' button to VehicleInfo
Added: Piping logs to putput_log when unity logging hook is enabled
Added: 'Preview' buttons for NetInfo.Segment and NetInfo.Node
Added: 'Find in Scene Explorer' button for warches
Added: Copy & Paste functionality for Unity Material