Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Showing 11-20 of 73 entries
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Update: 11 Jan, 2018 @ 1:19pm

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

Update: 17 Nov, 2017 @ 7:40am

- Fixed compile issues in SE v1.185.

Update: 5 Nov, 2017 @ 5:02pm

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

Update: 5 Nov, 2017 @ 4:24pm

(see next one)

Update: 5 Nov, 2017 @ 3:58pm

(see next one)

Update: 22 Oct, 2017 @ 5:38am

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

Update: 22 Oct, 2017 @ 5:31am

Update: 27 Apr, 2017 @ 5:47am

- Fixed white crosshair when first using the mod (when there's config to load).

Update: 31 Mar, 2017 @ 3:15am

- Fixed bars not updating position when warning-blinking.

Update: 29 Mar, 2017 @ 4:20pm

- Fixed texture errors in the HUD bars.