Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Mostrando 11-20 de 73 aportaciones
< 1  2  3  4 ... 8 >
Actualización: 11 ENE 2018 a las 13:19

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

Actualización: 17 NOV 2017 a las 7:40

- Fixed compile issues in SE v1.185.

Actualización: 5 NOV 2017 a las 17:02

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

Actualización: 5 NOV 2017 a las 16:24

(see next one)

Actualización: 5 NOV 2017 a las 15:58

(see next one)

Actualización: 22 OCT 2017 a las 5:38

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

Actualización: 22 OCT 2017 a las 5:31

Actualización: 27 ABR 2017 a las 5:47

- Fixed white crosshair when first using the mod (when there's config to load).

Actualización: 31 MAR 2017 a las 3:15

- Fixed bars not updating position when warning-blinking.

Actualización: 29 MAR 2017 a las 16:20

- Fixed texture errors in the HUD bars.