Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Showing 31-40 of 73 entries
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Update: 15 Sep, 2016 @ 10:26am

- Fixed code compatibility with v01.153 dev.
- Re-enabled welder/grinder selected block info on dev branch because of re-added whitelisting.

Update: 28 Aug, 2016 @ 8:07am

- Added a resolution setting for the display in the config, which can be used to set the texture size on the display separate from the model quality.
- Fixed glass reflection toggle not working and glass not breaking when dying due to impacts/gunshots/etc.
- Fixed LCD and marker popup having reflections.

Update: 26 Aug, 2016 @ 4:45am

- Fixed battery showing 0-1 instead of 0-100 in the display.
- Fixed 'HudAlways' config setting not doing anything, it now sets all HUD elements to 3 with the exception of ones set to 0.
- Fixed disabling helmet not working properly.
- Fixed helmet HUD remaining when switching view to a camera.
- Improved cockpit character detection.
- Better description for "AnimateSpeed" in the config, also renamed it to "AnimateTime" but has backwards compatibility until next version.

Update: 23 Aug, 2016 @ 1:28am

- Settings for popup colors, offset and scale.
- Settings for status icons' colors.
- Fixed a marker list error when you had entires with the same distance.
- Improved marker popup text by showing only 3 lines with details and 4th line shows how many more there are.
- Reverted to bar-blinking because the background blinking of bars has issues for unknown reasons.

Update: 21 Aug, 2016 @ 11:01am

- Fixed compatibility with latest game version.
- Added HUD markers for GPS, beacons, antennas and blocks (no ore markers), by default it only shows when vanilla HUD is off.
- Added a custom crosshair for the vanilla HUD off mode.
- Tweaked display's text, improving data.
- Added thrusters and lights icon indicators.
- Icon indicators turn green and fade to white when turned on and turn orange and fade to red when turned off.
- Tweaked vector ball so that arrows are more readable in their away/towards direction, if they're away from you their tails will be visible, otherwise they will have no tail when they're towards you.
- Minor fixes and adjustments everywhere.

- Due to API changes the LCD lost some information:
-- no information about the selected cube while building (cubebuilder selected).
-- no information about aimed at block while having a hand/ship welder selected.
-- amount of nearby ore is no longer present when having a hand/ship drill selected.

Update: 1 Jul, 2016 @ 10:04am

- Made compatible with v01.142.
- Removed DX9 related stuff.

Update: 1 Jul, 2016 @ 9:39am

(see next update)

Update: 2 Jun, 2016 @ 2:31pm

- Temporarily disabled the toggle-helmet-in-cockpit feature because game's input API is currently broken in v01.137.004 and would've broken the entire mod, I'll re-enable this feature when the API is fixed.

Update: 15 Apr, 2016 @ 8:21am

- Fixed crashing as DS client when connecting.
- Fixed a certain part of code not having try-catch and can cause crash to desktop instead of logging the error without crashing.

Update: 15 Apr, 2016 @ 5:41am

- Fixed helmet lagging heavily behind camera's position, this required
some code refactoring, there might be new issues.
- Fixed crashes when respawning as a dog, spider or any character that
had no oxygen component.
- The smooth helmet rotation and movement (controlled by DelayedRotation in the config) now affects all states where you have a helmet (the camera was smoothed when seated, now it's not).