Cities: Skylines

Cities: Skylines

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Uppdatering: 25 sep, 2015 @ 14:06

Disabled in-game log messages

Uppdatering: 25 sep, 2015 @ 12:56

- Integrated Improved AI
- Added lamps to pedestrian roads
- Fixed rendering of the road customizer tool in underground view

Uppdatering: 24 sep, 2015 @ 13:59

Fixed Disable Custom Roads option

Uppdatering: 24 sep, 2015 @ 12:52

Fixed Compatibility with After Dark - Thanks to javitonino for helping with the fix

Uppdatering: 6 jul, 2015 @ 15:30

Uppdatering: 2 jun, 2015 @ 7:28

- Fixed crash on Linux

Uppdatering: 2 jun, 2015 @ 3:36

- Fixed new roads forbidding trucks by default

Uppdatering: 1 jun, 2015 @ 14:42

- Fixed a bug that prevented the options from loading when the options button was not shown in the content manager
- Fixed the "Duplicate Prefab" bug when in Ghost Mode
- Removed the duplicate roads in the roads panel when running in Ghost Mode
- Fixed vehicles not having their default AI when exiting to the main menu
- Fixed vehicles using restricted lanes in rare (or not so rare) occasions
- Added debug logs to the game's Debug Panel (F7) - thanks to Nefarion for implementing it
- Fixed a bug preventing the Scrollable Toolbar mod from working in the entirety of the speed customizer panel

Uppdatering: 27 maj, 2015 @ 18:05

Hotfix
- Fixed vehicles stopping
- Fixed realistic speeds not disabling without restarting the game
- Added correct costs to all new roads (thanks to Archomeda)

Uppdatering: 26 maj, 2015 @ 16:27

- Added textures to tunnels from new roads
- Added Grass and Tree versions of the Small Busway - both one-way and two-way
- Added Grass and Tree versions of the Large Road with bus lanes
- Added an option for improved AI
- Fixed bug causing crashes when loading a map through the pause menu
- Fixed tunnels from new roads turning into normal tunnels
- Fixed custom vehicles ignoring lane restrictions