Cities: Skylines

Cities: Skylines

Traffic++
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Actualización: 25 SEP 2015 a las 2:06 p. m.

Disabled in-game log messages

Actualización: 25 SEP 2015 a las 12:56 p. m.

- Integrated Improved AI
- Added lamps to pedestrian roads
- Fixed rendering of the road customizer tool in underground view

Actualización: 24 SEP 2015 a las 1:59 p. m.

Fixed Disable Custom Roads option

Actualización: 24 SEP 2015 a las 12:52 p. m.

Fixed Compatibility with After Dark - Thanks to javitonino for helping with the fix

Actualización: 6 JUL 2015 a las 3:30 p. m.

Actualización: 2 JUN 2015 a las 7:28 a. m.

- Fixed crash on Linux

Actualización: 2 JUN 2015 a las 3:36 a. m.

- Fixed new roads forbidding trucks by default

Actualización: 1 JUN 2015 a las 2:42 p. m.

- Fixed a bug that prevented the options from loading when the options button was not shown in the content manager
- Fixed the "Duplicate Prefab" bug when in Ghost Mode
- Removed the duplicate roads in the roads panel when running in Ghost Mode
- Fixed vehicles not having their default AI when exiting to the main menu
- Fixed vehicles using restricted lanes in rare (or not so rare) occasions
- Added debug logs to the game's Debug Panel (F7) - thanks to Nefarion for implementing it
- Fixed a bug preventing the Scrollable Toolbar mod from working in the entirety of the speed customizer panel

Actualización: 27 MAY 2015 a las 6:05 p. m.

Hotfix
- Fixed vehicles stopping
- Fixed realistic speeds not disabling without restarting the game
- Added correct costs to all new roads (thanks to Archomeda)

Actualización: 26 MAY 2015 a las 4:27 p. m.

- Added textures to tunnels from new roads
- Added Grass and Tree versions of the Small Busway - both one-way and two-way
- Added Grass and Tree versions of the Large Road with bus lanes
- Added an option for improved AI
- Fixed bug causing crashes when loading a map through the pause menu
- Fixed tunnels from new roads turning into normal tunnels
- Fixed custom vehicles ignoring lane restrictions