Counter-Strike 2

Counter-Strike 2

St. Gellert
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Update: 15 Mar, 2024 @ 3:23pm

Graphical content:
-fixed missing face assigns for multiple overlays over the map
-fixed dark all models at hotel reception

Update: 17 Feb, 2024 @ 3:37am

VERSION 27
FINAL CS:GO RELEASE.

Graphical content:
-St. Gellert received the same lighting and color grading tweaks as Hotel Gellert did in its final updates
to have a graphically homogenous result between the two versions
-just as with lighting & colors, improved textures & models got ported over from H. Gellert
-new, latest style radar textures with spectate variant
-missing collection icon on loading screen fixed

Sound:
-rman id sound fx added

Update: 29 Feb, 2016 @ 8:51pm

VERSION 26
POLISHED release.

-Clipbrush related fixes.

Update: 29 Feb, 2016 @ 2:59pm

VERSION 26
UPDATE related to new engine features shipped with op. wildfire and to our previous reddit tests:

Layout changes:

-Removed animated curtain at upper A hotel window to prevent server lag [REDDIT]
-Removed hiding spot at lower mid connector to A site [REDDIT]
-Removed hiding spot at A courtyard's scaffolding [REDDIT]
-Removed clipbrushes in hotel room's breakable tables [FIX]
-Fixed stuckabilty between B courtyard scaffolding and the hotel room windows [FIX]

Lighting improvements:

-Recompiled BSP on the new improved lighting [VALVE]
-On static props which used 'info_lighting' as light source, has been changed to prop_dynamic with 'info_target' as light source [VALVE]
-On B upper route: the hotel corridor lights has been turned off due to a major shader render error, on the props.[No errors has been printed out anywhere, and no workarounds could fixed it.][FIX]
-Light has been turned off at upper A, T boost to help offense [FIX]

Graphical content:

-Fixed missing 2d skybox from the water reflection at CT spawn [FIX]
-New separated radar levels [VALVE]

Sound design:

-All ambient sounds volume has been lowered to quarter. [REDDIT]

Update: 18 Nov, 2015 @ 5:47pm

VERSION 25
POLISHED release.

-Little ladder eyeheight fix

We are done with the final touches, thank you all for the support! It's time for us to take on a new project. Enjoy the finished map. =)

Update: 18 Nov, 2015 @ 2:10pm

VERSION 25
POLISHED release.

-Site A safe plant spots added, tower wall-plant and downside-defuse terminated.
-Site A tower run-boost optimized further
-Two wallbang panels added to the middle scaffoldings
-Unwanted wallbangs on etiher upper grenade spots
-Visible C4 in skybox fixed
-Nav mesh fix
-Overview fix

Update: 16 Nov, 2015 @ 9:50pm

VERSION 25
POLISHED release.

-Clipbrush related bomb exploits fixed
-Dangerous angle terminated at Terror upper dome entry
-Site A tower run-boost hardened by rearranging scaffolding tower
-Nav mesh fix
-Overview fix

Update: 15 Nov, 2015 @ 7:31pm

VERSION 25
POLISHED release.

-Clipbrush related fixes.

Update: 10 Nov, 2015 @ 12:38pm

VERSION 25
POLISHED release.

-Bug fixes and overview readability fix.

Update: 9 Nov, 2015 @ 12:24am

VERSION 25
POLISHED release.

-Few bugs are still present, but the gameplay is generally done.