Counter-Strike 2

Counter-Strike 2

St. Gellert
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 5 Nov, 2015 @ 9:19am

VERSION 25
TESTING release. Major update related to the upcoming operation deadline:

Layout changes:

-Quick rearrange fix to the conference rooms furniture just before the playtest held on November 5.

Update: 5 Nov, 2015 @ 3:26am

VERSION 25
TESTING release. Major update related to the upcoming operation deadline:

Layout changes:

-Expanded site B
-redesigned lower B entrance to prevent CT push
-redesigned B side courtyard to help T arms to advance toward B
-Lower middle T choke point moved to the conference room

Graphical content:

-Little details in the thermal bath pool needed: towels on the benches, slippers on water, maybe a tactical CT entrance from the skylight, locker room cabinets

Update: 1 Nov, 2015 @ 12:34am

VERSION 23-4
TESTING release. Major update related to the upcoming operation deadline:

Layout changes:

-Extended bombsites on axis Y for more comfortable battle zones resulting in new or modified choke points
-Bombsite A received a back loop for even more extention and to involve the lockerrooms area more into gameplay
-New walk-arond covers all over the battle zones
-The middle CT entrance has been moved back down to its original place.

Graphical content:

-Lower CT entrance has a security theme now, which needs to be detailed.
-Little details in the thermal bath pool needed [towels on the benches, slippers on water, maybe a tactical CT entrance from the skylight]
-Detailing the new upper B corridor


Other:

-Version 23 has been never released because its advancements lead to more problems than before.

Update: 16 Sep, 2015 @ 2:13pm

VERSION 22
POLISHED release.

-Repack fix for the sound script error cased by previous pakrat resave.

Update: 16 Sep, 2015 @ 1:18pm

VERSION 22
POLISHED release.

Graphic changes:
-Overview fix.

Update: 16 Sep, 2015 @ 12:31pm

VERSION 22
POLISHED release.

Layout changes:
-Both bombsites have only 3 choke-points now.
-At site A has been reworked second level access has been cut from both sides, only grenade throw is possible.
-Site B second level access and scaffolding has been further simplified.
-The lower level of mid has been sealed from entry, its only accessible from the two new fourty five degree connectors or from above.

Graphics:

-Brightened fog color
-Some textures has been brightened up for better visibility
-Bombsite B received more lighting

Update: 31 Aug, 2015 @ 10:03pm

VERSION 21
POLISHED release for the MapCore submit deadline.

Layout changes:
-At site A there's a more logical lower access from the mid.
-At site B somewhat changed it back where it was in V15 a wall-to-wall shape is defending the site.
-Site B was moved closer to CT spawn for better covering options.
-From the lower B access, now its possible to enter either site B or middle without getting noticed by upper middle CTs or there's an option to counter-attack them safely right from the choke point.

Graphical content:

-Everything planned has been added and fixed.

Update: 26 Aug, 2015 @ 3:32am

VERSION 20
TESTING release.

Layout changes:
- Just for a tryout, CT spawns B entrance has been pulled to the left with one arch unit.

Graphical content:

-Dome information prop has been added.

Other:

-Optimization brushes, DM spawns, Soundscapes needs to be fixed up to the new layout.

Update: 19 Aug, 2015 @ 2:38pm

VERSION 19

Layout changes:
-Redesigned lower access to site A: Helps T side to push in by moving the entrance back so grenades can be easily thrown and by moving back CT spawning.
-Bombsite B has been redesigned: the previously tested big wall-to-wall scaffolding has been reduced to a minimum opening the area back up -- the access for upper T entrance has been pushed away to help T offense -- New optional entrance to CT spawn, possible retake route and ambush point.
-Nav mesh has been updated.

Graphical content:

-New explosive/breakable tank, breakable thermal doors and courtyard balcony added, but skybox and dome information still missing.

Other:

-Optimization brushes, DM spawns, Soundscapes needs to be fixed up to the new layout.

Update: 23 Jul, 2015 @ 3:03am

VERSION 18
TESTING release. Major update related to MapCore contest:

Name change:
To prevent confusion and to dissever new developments.
Drastic layout changes:
Aimed to fix vertical difficulties in gameplay, to redesign middle combat and to implement more fun options to players.
Compatibility fix:
Servers now able to run the original and this version successively without errors, because the content of the map has been separated by path names.

With V15 we entered the Reddit + Mapcore CS:GO Mapping Contest on Jun 2nd 2015.