Homeworld Remastered Collection

Homeworld Remastered Collection

Flag Commander 2.5 - REMASTERED - Single Player Campaign
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Mis à jour le : 17 mars 2018 à 12h15

* Initial upload of the Black Lance faction.

Mis à jour le : 11 févr. 2018 à 5h51

* Upload of a fix to the AI bug caused by the previous fix (:-P).

Mis à jour le : 4 févr. 2018 à 16h48

* Upload of the fix to the AI bug that was causing a CTD when saving a game.

Mis à jour le : 27 janv. 2018 à 16h27

* Removed the vanilla factions for the time being (not yet compatible with the new AI, will do it at a point).

Mis à jour le : 27 janv. 2018 à 16h05

* Correction for the Skipper missile and modification to ease debugging efforts.

Mis à jour le : 27 janv. 2018 à 15h07

* Initial upload of the 9CCN team's AI script configured for Flag Commander. Parallel update with Secret Missions 1.

Mis à jour le : 1 déc. 2017 à 7h25

* Removed the hyperspace capability for the Excalibur, leftover from internal tests.

Mis à jour le : 30 nov. 2017 à 22h27

* Hotfix for a typo in a weapon file related to the Border Worlds that would have led to a CTD.

Mis à jour le : 30 nov. 2017 à 21h36

* Added an ECM feature for the WC III/IV factions: all fighters and bombers have a chance of defeating enemy missiles at close range. The chance depends on the technological level of the faction and the fighter. An old Border Worlds' Scimitar or a cheap Kilrathi Darket will have a 15 % chance of countering that pesky missile. An Excalibur? 75 % chance... Oh, and the Kilrathi EW frigate can now neutralize roughly a third of missiles and torpedoes within 1,000 metres of her.

Mis à jour le : 30 nov. 2017 à 9h03

* Modification to the Skipper missile code to fix an issue found when attacking stations and objects of very large size such as the Terran Confederation headquarters.
* Nerf bat applied to the Skipper missile, which now takes 30 seconds to build rather than 10.