Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Intelligence Human Strategy
Viser 1–10 av 34 bidrag
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Oppdatering: 16. juli 2015 @ 16.55

Changed culture building flavors to entice AI to pursue culture victory effectively if they choose it as their grand strategy. AI understands that archaeologists are useful for culture victory.

Oppdatering: 27. mars 2015 @ 20.13

Oppdatering: 27. mars 2015 @ 14.42

the AI should build and/or buy walls and other defensive buildings now.

Oppdatering: 27. mars 2015 @ 9.39

Total tech tree overhaul (again). Every technology has updated and new flavor values.

Oppdatering: 22. mars 2015 @ 9.17

changed back to version 8. . . can't get SQL to work properly. In deleting the entire tech tree flavors and then inserting new ones something went wrong. the ai do not research any technologies. I reverted back to the old tech xml changes so the problem is fixed. I plan to overhaul the tech tree using xml because I know it works.

Oppdatering: 22. mars 2015 @ 8.37

trying to fix a problem

Oppdatering: 22. mars 2015 @ 1.34

Total tech tree overhaul. AI should now understand exactly what each technology will do for them. AI will prioritize fininishing out earlier era technologies over extending far into future eras. AI will prioritize certain future technologies over older techs (i.e. philosophy, scientific theory, and industrialization).

Oppdatering: 21. mars 2015 @ 17.21

THIS IS A TEST

Oppdatering: 6. mars 2015 @ 22.22

Trying to limit the number of 1-3 pop cities producing caravans and workers.

Oppdatering: 6. mars 2015 @ 21.39

Made changes to help coax the AI into building libraries first in their cities.