Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Intelligence Human Strategy
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更新:2015年7月16日 @ 16時55分

Changed culture building flavors to entice AI to pursue culture victory effectively if they choose it as their grand strategy. AI understands that archaeologists are useful for culture victory.

更新:2015年3月27日 @ 20時13分

更新:2015年3月27日 @ 14時42分

the AI should build and/or buy walls and other defensive buildings now.

更新:2015年3月27日 @ 9時39分

Total tech tree overhaul (again). Every technology has updated and new flavor values.

更新:2015年3月22日 @ 9時17分

changed back to version 8. . . can't get SQL to work properly. In deleting the entire tech tree flavors and then inserting new ones something went wrong. the ai do not research any technologies. I reverted back to the old tech xml changes so the problem is fixed. I plan to overhaul the tech tree using xml because I know it works.

更新:2015年3月22日 @ 8時37分

trying to fix a problem

更新:2015年3月22日 @ 1時34分

Total tech tree overhaul. AI should now understand exactly what each technology will do for them. AI will prioritize fininishing out earlier era technologies over extending far into future eras. AI will prioritize certain future technologies over older techs (i.e. philosophy, scientific theory, and industrialization).

更新:2015年3月21日 @ 17時21分

THIS IS A TEST

更新:2015年3月6日 @ 22時22分

Trying to limit the number of 1-3 pop cities producing caravans and workers.

更新:2015年3月6日 @ 21時39分

Made changes to help coax the AI into building libraries first in their cities.