Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Intelligence Human Strategy
Ergebnisse 1–10 von 34
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Update: 16. Jul. 2015 um 16:55

Changed culture building flavors to entice AI to pursue culture victory effectively if they choose it as their grand strategy. AI understands that archaeologists are useful for culture victory.

Update: 27. Mrz. 2015 um 20:13

Update: 27. Mrz. 2015 um 14:42

the AI should build and/or buy walls and other defensive buildings now.

Update: 27. Mrz. 2015 um 9:39

Total tech tree overhaul (again). Every technology has updated and new flavor values.

Update: 22. Mrz. 2015 um 9:17

changed back to version 8. . . can't get SQL to work properly. In deleting the entire tech tree flavors and then inserting new ones something went wrong. the ai do not research any technologies. I reverted back to the old tech xml changes so the problem is fixed. I plan to overhaul the tech tree using xml because I know it works.

Update: 22. Mrz. 2015 um 8:37

trying to fix a problem

Update: 22. Mrz. 2015 um 1:34

Total tech tree overhaul. AI should now understand exactly what each technology will do for them. AI will prioritize fininishing out earlier era technologies over extending far into future eras. AI will prioritize certain future technologies over older techs (i.e. philosophy, scientific theory, and industrialization).

Update: 21. Mrz. 2015 um 17:21

THIS IS A TEST

Update: 6. Mrz. 2015 um 22:22

Trying to limit the number of 1-3 pop cities producing caravans and workers.

Update: 6. Mrz. 2015 um 21:39

Made changes to help coax the AI into building libraries first in their cities.