Space Engineers

Space Engineers

Concrete Tool - placing voxels in survival
Showing 21-30 of 50 entries
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Update: 17 Mar, 2017 @ 7:12am

- Fixed not working in v01.178.307.

Update: 4 Mar, 2017 @ 5:26am

- Fixed a DS-side error when players equipped the tool.

Update: 17 Feb, 2017 @ 12:23am

- Fixed input detection, now it will never be triggered when in menus (due to API improvements).
- Cleaned code and removed unnecessary parts (like a stable branch condition) and entity components.

Update: 26 Jan, 2017 @ 10:07am

- Fixed not working in v01.172.

Update: 13 Nov, 2016 @ 8:46am

- Fixed tool throwing errors when equipping it without an asteroid/planet in range.

Update: 12 Nov, 2016 @ 5:06am

- Fixed for v01.161.
- Voxel map finding is now based on the target position instead of the player position.
- Multiple voxel maps will enable you to switch through them using USE control.
- Improved performance when holding tool (probably not noticeable).

Update: 16 Sep, 2016 @ 10:59pm

- Fixed compatibility with v01.153 (develop).

Update: 23 Aug, 2016 @ 7:58am

- Fixed for latest game versions, both branches.
- Changed the placement technique, it now uses the voxel hands' box method.
- Added a new improved placement box with some extra parts that indicate the snapping mode which helps identify where it can go.
- Added the ability to rescale (0.5 to 3m) and slightly adjust distance (2m to 6m, default 4m) of the placement box.
- Ammo usage now depends on the box scale, 1:1 with the scale value.
- Ammo usage is now sychronized to server so it works properly for MP clients.
- Added sounds for most tool related actions.
- Removed all other commands and added "/concrete help" which details all the input combinations that can be used.
- Removed unneeded DX9 textures.
- Due to API changes, the crosshair can no longer be changed so that functionality has been removed.

Update: 23 Aug, 2016 @ 7:47am

(see next update)

Update: 18 Feb, 2016 @ 10:06pm

- Fixed errors due to code changes in v01.122.