Space Engineers

Space Engineers

Concrete Tool - placing voxels in survival
Näytetään 21–30 / 50
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Päivitys: 17.3.2017 klo 7.12

- Fixed not working in v01.178.307.

Päivitys: 4.3.2017 klo 5.26

- Fixed a DS-side error when players equipped the tool.

Päivitys: 17.2.2017 klo 0.23

- Fixed input detection, now it will never be triggered when in menus (due to API improvements).
- Cleaned code and removed unnecessary parts (like a stable branch condition) and entity components.

Päivitys: 26.1.2017 klo 10.07

- Fixed not working in v01.172.

Päivitys: 13.11.2016 klo 8.46

- Fixed tool throwing errors when equipping it without an asteroid/planet in range.

Päivitys: 12.11.2016 klo 5.06

- Fixed for v01.161.
- Voxel map finding is now based on the target position instead of the player position.
- Multiple voxel maps will enable you to switch through them using USE control.
- Improved performance when holding tool (probably not noticeable).

Päivitys: 16.9.2016 klo 22.59

- Fixed compatibility with v01.153 (develop).

Päivitys: 23.8.2016 klo 7.58

- Fixed for latest game versions, both branches.
- Changed the placement technique, it now uses the voxel hands' box method.
- Added a new improved placement box with some extra parts that indicate the snapping mode which helps identify where it can go.
- Added the ability to rescale (0.5 to 3m) and slightly adjust distance (2m to 6m, default 4m) of the placement box.
- Ammo usage now depends on the box scale, 1:1 with the scale value.
- Ammo usage is now sychronized to server so it works properly for MP clients.
- Added sounds for most tool related actions.
- Removed all other commands and added "/concrete help" which details all the input combinations that can be used.
- Removed unneeded DX9 textures.
- Due to API changes, the crosshair can no longer be changed so that functionality has been removed.

Päivitys: 23.8.2016 klo 7.47

(see next update)

Päivitys: 18.2.2016 klo 22.06

- Fixed errors due to code changes in v01.122.